Iophanite
This disc of flying metal is about the size of a wagon wheel and burns with yellow-white flame.
Iophanite (CR 4)
Medium Outsider (Angel, Extraplanar, Fire, Good, Lawful)Alignment: Lawful Good
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision; Perception +12
Speed: Fly 40 feet (perfect)
Space: 5 feet
Defense
Armor Class: 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural| +2 deflection vs. evil)Hit Points: 37 (5d10+10)
Saving Throws: Fort +6, Ref +7, Will +1; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 5/magic
Immunity: fire, petrification
Energy Resistance: acid 5, cold 5, electricity 5
Spell Resistance: 15
Weaknesses: vulnerability to cold
Offense
Melee: 2 blades +8 (1d8+1 plus burn)Reach: 5 feet
Special Attacks: Burn (1d6 fire, DC 14), radiance
Spell-Like Abilities (CL 6th; Concentration +7):
- Constant- Protection From Evil
- At Will- Know Direction, Mage Hand
- 3/day- Burning Hands (DC 12), Expeditious Retreat
- 1/day- Scorching Ray
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
CMB +6
CMD 20
Feats: Dodge, Weapon Finesse
Skills: Acrobatics +1, Fly +7, Intimidate +9, Knowledge (geography) +8, Knowledge (planes) +8, Knowledge (religion) +5, Perception +12
- Racial Modifiers: +4 Perception
Special Qualities: shield form
Special Abilities
Radiance (Sp)
An iophanite usually glows with a golden light equivalent to that of a candle. In battle, its glow increases, filling the area within 5 feet. An iophanite can suppress or resume this glow as a free action. Additionally, as a standard action at will an iophanite can intensify its glow to reproduce the effects of the spell flare. A creature can resist this effect with a DC 14 Fortitude save, though evil creatures take a -4 penalty on their saves. The save DC is Charisma-based.Shield Form (Su)
Once per day, an iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature. An iophanite cannot communicate or use any of its other abilities while in this form. Once it transforms, it cannot change back for 24 hours, though the spell break enchantment can end the transformation early. An iophanite regains its full hit points when it shifts back into its normal form. If the shield is destroyed, the iophanite is killed.Ecology
Environment: AnyOrganization: solitary, pair, or squad (3-8)
Treasure: standard
Iophanites comprise a unique classification of messenger angel in service to Iomedae. Energetic, enthusiastic, impulsive, and outgoing, it constantly looks for ways to aid the forces of righteousness in the wars against fiends and villainy. As a being of pure righteous spirit in a burning physical form, an iophanite is often confused for an exotic form of harbinger or lantern archon. Its form is slightly mutable, and it can deform itself into an oval curved like a shield, or manifest simple tendrils to manipulate objects or lash out at opponents. When interacting with mortals, an iophanite usually manifests ripples of flames or pulses of light that thrum in time with its speaking. Most creatures have a difficult time telling iophanites apart, but these angels can always recognize each other.
Iophanites are talkative and have excellent memories, making them naturally inclined to carry news, battle orders, and other critical information. Their bodies are hot to the touch, but do not ignite combustibles unless the iophanite wishes it, allowing it to carry scrolls or other flammable goods without risk of destroying them. Of the lawful angels, they tend to be the most creative in terms of working around rules and the most forgiving of others' failures. They are also inclined to serve as the guardians of mortals, being mindful of virtuous and selfsacrificing heroes who might be destined for greatness in much the same way Iomedae herself was.
Iophanites measure exactly 5 feet in diameter and weigh 200 pounds.
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