Incendiary Runes

Incendiary Runes

Abjuration [fire]
Level: Artificer* 1, Sorcerer*/Wizard * 1
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: one touched object weighing no more than 10 lbs.
Duration: permanent until discharged (D)
Saving Throw: Reflex partial
Spell Resistance: yes
  You trace mystic runes upon a book, map, scroll, or similar object]bearing written information. The incendiary runes detonate when read, dealing 1d6 points of fire damage to any creatures and objects in adjacent squares, and those creatures and objects catch fire unless they succeed at a Reflex Save.
  The Object on which the runes were written also takes full damage (no saving throw).
  You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired.
  Another creature can remove them with a successful Dispel Magic or Erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
  Magic traps such as incendiary runes are hard to detect and disable. A character with the trapfinding class feature (only) can use Disable Device to thwart incendiary runes. The DC to find magic traps using Perception and to disable them is 25 + Spell Level, or 26 for incendiary runes.

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