Ice Salamander

This creature has the scaled upper torso of a humanoid, a snake-like head, and the lower body of a four-legged lizard with thick powerful legs. Its scales are icy blue and the creature's underbelly is white.
 

Ice Salamander (CR 5)

Medium Outsider (Air, Cold, Extraplanar, Water)
Alignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 60 feet; Perception +12
Aura: bitter cold (10 feet)
  Speed: 30 feet, Burrow 20 feet (ice and snow only)
Space: 5 feet
 

Defense

Armor Class: 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
Hit Points: 59 (7d10+21)
Saving Throws: Fort +8, Ref +6, Will +4
Damage Reduction: 10/magic
Immunity: cold
Weaknesses: vulnerability to fire
 

Offense

Melee: spear +11/+6 (1d8+4/x3 plus 1d6 cold) or 2 claws +10 (1d6+3 plus 1d6 cold)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
16 (+3) 12 (+1) 16 (+3) 12 (+1) 15 (+2) 12 (+1)
Base Attack Bonus: +7
CMB +10
CMD 21 (25 vs. Trip)
  Feats: Cleave, Improved Initiative, Weapon Focus (Spear)
  Skills: Bluff +11, Intimidate +11, Knowledge (planes) +11, Perception +12, Sense Motive +12, Stealth +11, Survival +12
  Languages: Aquan, Common
  Special Qualities: snow move, snow vision

 

Special Abilities

Bitter Cold (Ex)

All creatures within 10 feet of an ice salamander take 1d6 points of cold damage each round on the ice salamander's turn. Additionally, creatures that takes cold damage from the salamander's aura must succeed on a DC 16 Fortitude save or be staggered for 1 round. The save DC is Constitution-based.

Snow Move (Ex)

An ice salamander suffers no penalties for moving through snow-covered terrain.

Snow Vision (Ex)

An ice salamander can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.
 

Ecology

Environment: Any
Organization: solitary, pair, gang (3-5)
Treasure: standard (spear, other treasure)

  Ice salamanders are malign creatures that dwell on the elemental planes where Water meets Air. Scholars speculate an entire plane (a para-elemental plane of cold or ice) exists where the Plane of Air and Plane of Water meet. There, the great ice salamanders make their homes carved into great icebergs or upon vast sheets of ice. Upon their home plane, the ice salamanders gather in large, loose tribes, led by the strongest member of the group. Infighting is common among tribal members and should a dispute escalate, it is usually settled in a makeshift arena where all participants fight to the death.
  When summoned to the Material Plane ice salamanders can be found in arctic regions where the temperatures are constantly freezing or lower (which to an ice salamander is still too warm). On the Material Plane, ice salamanders are often found acting as guards for high-level wizards or temple guardians for clerics of the frost gods. Some ice salamanders find their way to the Material Plane on their own, in areas where the elemental planes have spilled over to the Material Plane.
  An ice salamander stands about 6 feet tall with a serpentine head and the lower torso of a salamander. Its scales are blue mottled white, and its underbelly is stark white. Its eyes are ice blue and its pupils are dark. Cold seems to emanate from the creature at all times.
  Ice salamanders jump headlong into melee, slashing their opponents with their wicked spears or claws. Prisoners are rarely taken, unless the ice salamanders are instructed to do so. Most of the time, prey is devoured as soon as it's killed.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil