Hand of the Inheritor
This masculine, golden-skinned angel stands taller than the greatest human champion. His halo is a spinning wheel of blades above his head, and with a gesture it flies to his left arm like a deadly spiked shield, while great wings of brilliant energy manifest from his back.
Hand of the Inheritor (CR 15)
Large Outsider (Angel, Extraplanar, Good, Lawful)Alignment: Lawful Good
Initiative: +9
Senses: Darkvision 60 feet, Low-Light Vision; Perception +28
Aura: protective aura
Speed: 50 feet, Fly 150 feet (good)
Space: 10 feet
Defense
Armor Class: 33, touch 14, flat-footed 28 (+5 Dex, +15 natural, +4 shield, -1 size +4 deflection vs. evil)Hit Points: 207 (18d10+108) Regeneration 10 (evil weapons and effects)
Saving Throws: Fort +17, Ref +16, Will +13; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 10/evil
Immunity: acid, cold, fear, petrification
Energy Resistance: electricity 10, fire 10
Spell Resistance: 26
Offense
Melee: +2 longsword +25/+20/+15/+10 (2d6+9), +2 axiomatic holy spiked heavy steel shield +27 (2d6+9)Reach: 10 feet
Spell-Like Abilities (CL 18th):
- At Will- Aid, Detect Evil, Dispel Magic, Restoration, Lesser, Magic Weapon, Plane Shift (DC 23), Remove Fear
- 3/day- Burst Of Glory, Flame Strike (DC 21), Holy Smite (DC 20), Mark of Justice (DC 20), Order's Wrath (DC 20), Power Word Stun, Raise Dead, See Invisibility
- 1/day- Blade Barrier (DC 22), Magic Weapon, Greater, Restoration, Greater, Heal
Paladin Spells Prepared (CL 18th):
- 4th - Death Ward, Dispel Evil (2)
- 3rd - Cure Moderate Wounds, Prayer (2)
- 2nd - Bull's Strength (2), Resist Energy (3)
- 1st - Cure Light Wounds (4), Divine Favor (2)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 21 (+5) | 22 (+6) | 22 (+6) | 24 (+7) | 23 (+6) |
CMB +26
CMD 41
Feats: Cleave, Improved Initiative, Improved Shield Bash, Shield Master, Shield Slam, Two-Weapon Fighting, Weapon Focus (Longsword), Weapon Focus (spiked Shield)
Skills: Craft (weaponsmithing) +27, Diplomacy +15, Fly +27, Heal +16, Intimidate +27, Knowledge (arcana) +15, Knowledge (history) +27, Knowledge (nobility) +15, Knowledge (planes) +27, Knowledge (religion) +27, Perception +28, Sense Motive +28, Spellcraft +24, Swim +25
Languages: Celestial, Draconic, Infernal; truespeech
Special Qualities: lay on hands (15/day, 9d6 hit points, as an 18th-level paladin)
Special Abilities
Aura of Courage (Su)
The Hand of the Inheritor radiates an aura of courage identical to that of an 18th-level paladin.Protective Aura (Su)
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block.Truespeech (Su)
The Hand of the Inheritor can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active.Ecology
Environment: Any, Good Aligned PlanesOrganization: solitary or squad (the Hand plus 2-5 astral devas)
Treasure: double (+2 axiomatic holy spiked heavy steel shield)
The Hand of the Inheritor is a warrior angel, first to answer Iomedae's call whenever she must directly intervene on Golarion. As fast as the greatest angels, he leads the charge when her celestial armies must go to war. A veteran of countless sorties into the Abyss, the Hand fights with a song of battle on his lips and unbreakable courage in his heart. He looks like a tall, golden-skinned angel with a halo of sword-like blades, which he can also wear on his arm like a spiked shield. He may manifest or hide a pair of feathered wings at will, which may be any color, though he does not actually need them to fly. The Hand is not a diplomatic angel, and Iomedae rarely calls upon him when the situation requires someone willing to mince words. He once served the Empyreal Lord Ragathiel (at which time he was called the Hand of Vengeance) but asked to serve Iomedae after Aroden died, as she needed a hero to be her champion.
Ecology
The Hand of the Inheritor does not need to eat or sleep, though he is known to take a long pause after a great battle to think about fallen comrades with other veterans. He refers to Iomedae as \"My Lady, the Just Queen of Heaven,\" and treats her as if he were a knight holding a chaste adoration for a righteous courtly lady. His haloshield is called the Brightsword, and he sometimes refers to it as if it were an independent being, though it acts according to his will; as a free action he can pull a +2 longsword from the halo-shield at any time and wield it as a weapon, though the sword vanishes if ever separated from him.
Habitat & Society
The angel focuses on honorable combat, the preservation of just rulers, and valorous deeds. When he is not needed on Golarion, he guards noble souls through the Astral to Pharasma's court, patrols the borders of Iomedae's realm in search of abominations from the Abyss, duels devils on neutral ground to better learn their tactics, and watches over youths his patron has marked for greatness. He enjoys battle hymns and marching music, though his voice is more suited for harmonizing with a true performer than leading a song. He is adept at determining if a rampaging monster intends evil or if it is merely hungry, and is merciful enough to only slay the ones intending to do wrong. Likewise, he feels no guilt in slaying those who embrace evil, but strikes to subdue when his opponent is magically controlled or otherwise compromised in his decision-making. Though he is actually older than Iomedae, he defers to her divine wisdom and experience as a mortal, for he understands his perspective as an immortal angel living in the realms beyond Golarion is very different and sometimes emotionally distant from the thoughts and concerns of humanity. He is an ally of the heralds of Sarenrae and Shelyn, but is wary of the herald of Cayden Cailen, for that one's overt sexuality makes him slightly uncomfortable (as he spent thousands of years serving the Empyreal Lord of chastity).
Heralds of the Gods: Revisited
The Hand of the Inheritor stands among a special class of unique, godly servants known as heralds. With few exceptions, every one of Golarion's deities has its own herald, a favored minion that serves as a messenger and emissary throughout the planes and upon the mortal realm. While not necessarily the most powerful of a deity's minions, heralds embody fundamental elements of a god's faiths and philosophies, and thus prove particularly suited to interactions with mortal worshipers-although a herald appears only at the direct order of a deity, not merely because a powerful cleric requires aid. Thus, heralds are creatures myth, and their appearances mark lives and events of legend.
In the Pathfinder RPG, heralds are unique outsiders of approximately CR 15 with 18 or fewer Hit Dice, making them available for summons via the spell greater planar ally. Only a deity's worshipers can summon its herald; thus, even the most powerful worshiper of Sarenrae can never summon the Hand of the Inheritor. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Even if a character proves powerful enough to call out to a herald, a deity has the final say in whether or not its emissary answers a worshiper's summons, granting its herald's service only to followers in the most extreme need or whose acts directly further its will.
Currently, the statistics for eight heralds have appeared in Pathfinder Adventure Paths, while all of these divine emissaries are described in Pathfinder Chronicles: Gods & Magic.
Herald Deity Volume Yethazmari Lamashtu Pathfinder #5 The Night Monarch Desna Pathfinder #5 The Lawgiver Abadar Pathfinder #8 The Prince in Chains Zon-Kuthon Pathfinder #11 Thais Cayden Cailean Pathfinder #14 The Menotherian Calistria Pathfinder #17 Sunlord Thalachos Sarenrae Pathfinder #20
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