Half-Celestial Unicorn

A winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.
 

Half-Celestial Unicorn (CR 4)

Large Outsider (Native)
Alignment: Chaotic Good
Initiative: +4
Senses: darkvison 60 feet, Low-Light Vision, Scent; Perception +14
Aura: magic circle against evil*
  Speed: 60 feet, Fly 120 feet (good)
Space: 10 feet
 

Defense

Armor Class: 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil)
Hit Points: 42 (4d10+20)
Saving Throws: Fort +9, Ref +8, Will +8; +4 vs. poison
Damage Reduction: 5/magic
Immunity: charm, compulsion, disease, poison
Energy Resistance: acid 10, cold 10, electricity 10
Spell Resistance: 15
 

Offense

Melee: gore +10 (1d8+6), 2 hooves +7 (1d3+3)
Reach: 5 feet
  Special Attacks: smite evil 1/ day (+7 attack, +4 damage), Powerful Charge (gore, 2d8+12)
  Spell-Like Abilities (CL 9th):

Statistics

StrDexConIntWisCha
22 (+6) 19 (+4) 20 (+5) 13 (+1) 25 (+7) 26 (+8)
Base Attack Bonus: +4
CMB +11
CMD 25 (29 vs. Trip)
  Feats: Multiattack, Weapon Focus (horn)
  Skills: Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests) Languages: Common, Sylvan
  Special Qualities: magical strike*, wild empathy +18*

 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forests
Organization: solitary, mated pair, or blessing (3-6)
Treasure: none

  Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.

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