Half-Celestial Unicorn
A winged unicorn rises into the air on ivory pinions, a paragon of grace and beauty.
Half-Celestial Unicorn (CR 4)
Large Outsider (Native)Alignment: Chaotic Good
Initiative: +4
Senses: darkvison 60 feet, Low-Light Vision, Scent; Perception +14
Aura: magic circle against evil*
Speed: 60 feet, Fly 120 feet (good)
Space: 10 feet
Defense
Armor Class: 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size +2 deflection vs. evil)Hit Points: 42 (4d10+20)
Saving Throws: Fort +9, Ref +8, Will +8; +4 vs. poison
Damage Reduction: 5/magic
Immunity: charm, compulsion, disease, poison
Energy Resistance: acid 10, cold 10, electricity 10
Spell Resistance: 15
Offense
Melee: gore +10 (1d8+6), 2 hooves +7 (1d3+3)Reach: 5 feet
Special Attacks: smite evil 1/ day (+7 attack, +4 damage), Powerful Charge (gore, 2d8+12)
Spell-Like Abilities (CL 9th):
- At Will- Detect Evil, Light
- 3/day- Cure Light Wounds, Protection From Evil
- 1/day- Aid, Bless, Cure Moderate Wounds, Teleport, Greater (within its territory*), Neutralize Poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
22 (+6) | 19 (+4) | 20 (+5) | 13 (+1) | 25 (+7) | 26 (+8) |
CMB +11
CMD 25 (29 vs. Trip)
Feats: Multiattack, Weapon Focus (horn)
Skills: Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests) Languages: Common, Sylvan
Special Qualities: magical strike*, wild empathy +18*
Special Abilities
NONEEcology
Environment: Temperate ForestsOrganization: solitary, mated pair, or blessing (3-6)
Treasure: none
Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.