Godspawn Subtype
All Godspawn are Colossal magical beasts that possess the following traits.
Hibernation (Ex) Godspawn can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy. If a godspawn is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken. While in hibernation, a godspawn’s damage reduction improves to 50/epic and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects.
Regeneration (Ex) All godspawn possess regeneration, and no form of attack can suppress this regeneration; they regenerate even if disintegrated or slain by a death effect. If a godspawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is dealt to its remains. It can be banished or otherwise transported as a means to save a region, but a method to kill godspawn has yet to be discovered.
Unstoppable Force (Ex) A godspawn can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a godspawn ignore all forms of damage reduction and hardness.
Hibernation (Ex) Godspawn can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy. If a godspawn is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken. While in hibernation, a godspawn’s damage reduction improves to 50/epic and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects.
Regeneration (Ex) All godspawn possess regeneration, and no form of attack can suppress this regeneration; they regenerate even if disintegrated or slain by a death effect. If a godspawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is dealt to its remains. It can be banished or otherwise transported as a means to save a region, but a method to kill godspawn has yet to be discovered.
Unstoppable Force (Ex) A godspawn can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a godspawn ignore all forms of damage reduction and hardness.