Gharros Demon
This hideous creature appears to be half-scorpion and half-human. Its upper torso is that of a greenish-silver humanoid with long, flowing dark hair and stark white eyes while its lower torso is that of a reddish-brown scorpion. Its tail splits into two separate stingers and the creature's mouth is filled with razor-sharp teeth.
Gharros Demon (CR 14)
Large Outsider (Chaotic, Demon, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +8
Senses: Darkvision 60 feet; Perception +27
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 28, touch 13, flat-footed 24 (+4 Dex, +15 natural, -1 size)Hit Points: 248 (16d10+160)
Saving Throws: Fort +20, Ref +14, Will +9
Damage Reduction: 15/cold iron and good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 25
Offense
Melee: battleaxe +25/+20/+15/+10 (2d6+10/19-20/x3) or battleaxe +25 (2d6+10/19-20/x3), 2 stings +26 (1d8+10/19- 20 plus poison)Reach: 10 feet
Spell-Like Abilities (CL 12th):
- At Will- Darkness, Desecrate, Detect Good, Detect Magic, Mirror Image, Telekinesis (DC 20), Teleport, Greater (self plus 50 pounds of objects only)
- 1/day- summon (level 6, 4d10 dretches, 1d4 vrocks, or 1d2 glabrezus 50%; or 1 gharros 20%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
31 (+10) | 18 (+4) | 30 (+10) | 18 (+4) | 18 (+4) | 20 (+5) |
CMB +27
CMD 41 (49 vs. Trip)
Feats: Blind-Fight, Cleave, Great Cleave, Improved Critical (Battleaxe), Improved Critical (tail sting), Improved Initiative, Weapon Focus (sting)
Skills: Acrobatics +14, Bluff +24, Climb +29, Diplomacy +21, Escape Artist +20, Intimidate +24, Knowledge (planes) +20, Perception +27, Sense Motive +15, Spellcraft +14, Stealth +13, Survival +23
- Racial Modifiers: +4 Perception
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 28
- Frequency: 1/round for 6 rounds
- Track: Critical Constitution
- Saves: 1 save
Ecology
Environment: AnyOrganization: solitary or pack (2-4)
Treasure: standard
A gharros looks like a cross between a large human and an even larger scorpion. They serve as guards, soldiers, shock troops (and even assassins sometimes) to some of the minor nobles and lesser demon lords of the Abyss. They hate all goodness and seek to destroy it at any opportunity through whatever means available.
A gharros is about 8 feet tall and 10 feet long and weighs around 1,500 pounds. Gharros are very aggressive in battle and seek to kill the strongest opponent first. They wield their battleaxes in combat and sting with their deadly tails, all the while sprinkling the fight with their spell-like abilities.
Unless ordered to do so, gharros never take prisoners in battle. They fight to the death (either their death or their opponent's).
Copyright Notice Author Scott Greene.
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