Geon
An immense boulder-like creature emerges from the earth. It props itself upon two large legs and feet, which also seem to serve as the creatures hands. Two large recesses on its surface function as eyes and its moth stretches wide.
Geon (CR 9)
Large Outsider (Earth, Elemental, Extraplanar)Alignment: Neutral
Initiative: -1
Senses: darkvison 60feet; Perception +12
Speed: 20 feet
Space: 10 feet
Defense
Armor Class: 22, touch 8, flat-footed 22 (-1 Dex, +14 natural, -1 size)Hit Points: 92 (8d10+48)
Saving Throws: Fort +12, Ref +1, Will +7
Damage Reduction: 5/-
Immunity: elemental traits
Energy Resistance: fire 5
Spell Resistance: 20
Offense
Melee: 2 slams +15 (2d8+7)Reach: 5 feet
Special Attacks: animate boulders
Spell-Like Abilities (CL 8th):
- At Will- Stone Shape
- 1/day- Move Earth, Passwall, Transmute Rock to Mud (DC 16), Wall Of Stone (DC 16)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
25 (+7) | 9 (-1) | 22 (+6) | 10 (+0) | 12 (+1) | 13 (+1) |
CMB +16 (+20 Bull Rush)
CMD 25 (29 vs. Bull Rush)
Feats: Greater Bull Rush, Powerful Maneuvers, Weapon Focus (slam)
Skills: Appraise +11, Knowledge (planes) +11, Climb +17, Perception +12, Stealth +8 (+14 in stony environs), Survival +12
- Racial Modifiers: +2 Stealth (+8 in stony environs)
Special Qualities: Freeze
Special Abilities
Animate Boulders (Sp)
A geon can animate rocks within 180 feet at will, controlling up to two rocks at a time. Boulders move at a speed of 10 feet and fight as a geon in all respects. Animated boulders lose their ability to move if the geon that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 15th), but affects rocks rather than trees. Animated boulders have the same vulnerability to cold that a geon has.Ecology
Environment: Any, Plane of EarthOrganization: solitary, gang (2-5), or colony (5-8)
Treasure: standard
Geons are natives of the Elemental Plane of Earth. They are sometimes summoned by powerful spellcasters to do their bidding, usually acting as protectors or guardians. Some, however, find their way to the Material Plane on their own when a portal between the two planes opens. On the Material Plane, geons are found in mountains, barren hills, and other rocky environments.
Most geons have been given a task by an earth god and live to faithfully carry out that task. A geon's voice is low and rumbling, sounding like stones grinding together whenever the creature speaks. Geons shun combat if possible, using their special abilities to hide in the surrounding earth. If the geon has a task and that task is threatened, the guardian does not hesitate to enter combat or use its abilities to animate boulders to attack its foes and create walls of stone to contain them.
Copyright Notice Authors Scott Greene and Clark Peterson.
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