Form Of The Exotic Dragon III

Form Of The Exotic Dragon III

Transmutation (Polymorph)
Level: Druid* 9, Sorcerer*/Wizard * 8
Components: V, S, M (a scale of the dragon type you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 minute/level (D)
Saving Throw: see text
Spell Resistance: no
  You become a Huge Imperial or Primal Dragon. Druids can choose from the Primal Dragon (Brine, Cloud, Crystal, Magma, or Umbral) forms only.
  You gain a +10 Size Modifier to your Strength, a +8 Size Modifier to your Constitution, a +8 Natural Armor Bonus, a fly speed of 120 feet (poor), Blindsense with a range of 60 feet, Darkvision with a range of 120 feet, a Breath Weapon, Damage Reduction 10/magic, Frightful Presence (DC = DC for this spell), and either Immunity to one type of energy or some other bonus.
  You gain one bite attack (2d6), two claw attacks (1d8), a tail slap attack (1d8), and either a gore attack (2d6) if you assume the form of an imperial dragon or two wing attacks (1d6) if you assume the form of a primal dragon.
  Your Breath Weapon, immunities, and any other benefits you gain depend on the type of dragon. You can use the Breath Weapon as often as you like, but must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage unless noted otherwise and allow a Reflex Save to halve the normal damage (DC equal to the DC of this spell). In addition, some of the dragon types grant additional abilities, as noted below.
 
  • Brine Dragon: 100-foot line of acid, Immunity to acid, Swim 60 feet.
     
  • Cloud Dragon: 50-foot cone of electricity, Immunity to electricity, Swim 40 feet.
     
  • Crystal Dragon: 50-foot cone of sonic (damage dice are d6s instead of d8s), Immunity to sonic, Climb 20 feet, Burrow 20 feet.
     
  • Forest Dragon: 50-foot cone of piercing, Burrow 20 feet, Climb 30 feet.
     
  • Magma Dragon: 50-foot cone of fire, Immunity to fire, Vulnerability to Cold.
     
  • Sea Dragon: 50-foot cone of fire, Immunity to electricity, Swim 40 feet.
     
  • Sky Dragon: 50-foot cone of electricity, Immunity to electricity, improve Fly speed maneuverability to average.
     
  • Sovereign Dragon: 50-foot cone of sonic (damage dice are d6s instead of d8s), Spell Resistance equal to 13 + the spell's level.
     
  • Umbral Dragon: 50-foot cone of negative energy (damage dice are d6s instead of d8s; doesn't heal undead creatures), Immunity to cold, +4 on saves vs. death effects.
     
  • Underworld Dragon: 50-foot cone of fire, Immunity to fire, Vulnerability to Cold, Burrow 20 feet.

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