Elysian Titan
This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal.
Elysian Titan (CR 21)
Colossal Outsider (Chaotic, Extraplanar, Good)Alignment: Chaotic Good
Initiative: +7
Senses: Darkvision 120 feet, True Seeing; Perception +33
Speed: 60 feet (40 feet in armor)
Space: 30 feet
Defense
Armor Class: 37, touch 5, flat-footed 34 (+9 armor, +3 Dex, +23 natural, -8 size)Hit Points: 409 (21d10+294) Regeneration 15 (evil)
Saving Throws: Fort +21, Ref +15, Will +21; +8 resistance vs. mind-affecting
Damage Reduction: 15/evil
Immunity: aging, death effects, disease
Spell Resistance: 32
Offense
Melee: maul of the titans +33/+28/+23/+18 (6d8+28/17-20) or 2 slams +30 (2d8+17)Reach: 30 feet
Special Attacks: Trample (2d8+25, DC 37)
Spell-Like Abilities (CL 20th; Concentration +27):
- Constant- Air Walk, Mind Blank, True Seeing
- At Will- Bestow Curse (DC 21), Break Enchantment, Divination, Dispel Magic, Greater, Sending
- 3/day- Scrying, Greater (DC 24), Heal, Suggestion, Mass (DC 23)
- 1/day- Freedom, Planar Ally, Greater, Meteor Swarm (DC 26)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
45 (+17) | 16 (+3) | 39 (+14) | 21 (+5) | 28 (+9) | 24 (+7) |
CMB +46
CMD 59
Feats: Awesome Blow, Critical Focus, Greater Sunder, Greater Vital Strike, Powerful Maneuvers, Improved Initiative, Improved Vital Strike, Staggering Critical, Vital Strike
Skills: Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Knowledge (planes) +29, Perception +33, Perform (any) +28, Sense Motive +33, Spellcraft +29, Use Magic Device +31
Languages: Abyssal, Celestial, Common; telepathy 300 ft.
Special Qualities: Change Shape (any humanoid; alter self )
Special Abilities
NONEEcology
Environment: Any Land, ElysiumOrganization: solitary, pair, or crusade (3-6)
Treasure: standard (+3 breastplate, maul of the titans, other treasure)
A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life.
As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss. Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends.
A titan does not age-unless slain by violence, a titan is immortal. One in every dozen Elysian titans is a prophet-a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.
Elysian titans are 70 feet tall and weigh 20 tons.