Elemental Air Dragon

This massive creature resembles a huge dragon composed of air and vapor. Its great wings are translucent and look like wisps of smoke. Its eyes are hollow sockets of mist though a glint of bright sunlight can occasionally be seen dancing across the surface. Its great tail appears as wisps of smoke or vapor and seems to trail off into nothingness.
 

Elemental Air Dragon (CR 18)

Huge Outsider (Air, Elemental, Extraplanar)
Alignment: Neutral Evil
Initiative: +8
Senses: Darkvision 60 feet; Perception +29
  Speed: 20 feet, Fly 120 feet (poor)
Space: 15 feet
 

Defense

Armor Class: 32, touch 16, flat-footed 24 (+8 Dex, +16 natural, -2 size)
Hit Points: 252 (24d10+120)
Saving Throws: Fort +13, Ref +22, Will +16
air mastery
Damage Reduction: 15/magic and silver
Immunity: elemental traits
 

Offense

Melee: bite +31 (2d8+12), 2 claws +31 (2d6+8), 2 wings +28 (1d8+8), tail slap +28 (2d6+12)
Reach: 10 feet (15 feet with bite)
  Special Attacks: Breath Weapon (50 ft. cone, DC 29, 10d8 fire), cyclone (30 ft. radius, DC 27, 3d6 bludgeoning)
  Spell-Like Abilities (CL 12th):

Statistics

StrDexConIntWisCha
26 (+8) 27 (+8) 21 (+5) 12 (+1) 15 (+2) 12 (+1)
Base Attack Bonus: +24
CMB +34
CMD 52 (56 vs. Trip)
  Feats: Ability Focus (breath weapon), Blind-Fight, Cleave, Fly-by Attack, Great Cleave, Hover, Multiattack, Snatch, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
  Skills: Fly +27, Intimidate +28, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (planes) +28, Perception +29, Survival +29
  Languages: Auran, Common
 

Special Abilities

Air Mastery (Ex)

Airborne creatures take a -1 penalty on attack and damage rolls against an elemental air dragon.

Breath Weapon (Su)

An elemental air dragon's breath weapon is a 50 ft. cone of superheated air.

Cyclone (Ex)

By beating its wings rapidly back and forth, a hovering elemental air dragon can create a cyclone-like force of wind in a 30-foot radius around its body. This cyclone has the following effects: movement through the cyclone is one-quarter normal, ranged attacks suffer a -8 circumstance penalty in the area, and all nonmagical unprotected flames are automatically extinguished. Large or smaller creatures in the area must succeed on a DC 27 Reflex save or take 3d6 points of bludgeoning damage each round they remain in the area. Medium or smaller creatures in the area must succeed on a second Reflex save (same DC) or be knocked prone and back 1d4 x 10 feet, taking 1d6 points of nonlethal damage per 10 feet. Flying creatures are automatically grounded in this area. The save DC is Constitution-based.
 

Ecology

Environment: Any, Plane of Air
Organization: solitary
Treasure: double standard

  The Plane of Air is home to many creatures. Yet none are as feared as the elemental air dragons. Their great form and majestic aura strike fear into the bravest of souls. Elemental air dragons are as evil as their brethren (the other elemental dragons) and take joy and pride in swooping over a settlement or village and destroying it with their great wing buffet. Watching the frightened creatures flee in terror provokes some sort of perverse excitement in these dragons. Luckily, elemental air dragons rarely enter the Material Plane.
  Elemental air dragons dislike cloud dragons and mist dragons and seek to slay them whenever they are encountered. The average air elemental dragon is 30 feet long. Elemental air dragons attack by swooping on their prey, unleashing a blast of superheated air, and then flying away. An elemental air dragon rarely, if ever, touches the ground. It often employs its cyclone buffet to knock more powerful creatures prone, then swoops in to blast them with its breath weapon or rend them with its claws and bite.
  Copyright Notice Author Scott Greene.

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