Ecclesitheurge
Eschewing physical armor for protection via the Strength of their faith, an ecclesitheurge focuses on the miracles their deity bestows and the breadth of that deity’s dominion.
Each day when they prepare spells, an ecclesitheurge can select a different domain granted by their deity to gain access to that domain’s spell list instead of their secondary domain spell list. They do not lose access to their actual secondary domain’s granted powers or gain access to the other domain’s granted powers. For example, an ecclesitheurge with Glory as their primary domain and Good as their secondary domain can choose to gain access to the Healing domain; until the next time they prepare spells, they use the Healing domain spell list as their secondary domain spell list instead of the Good domain spell list, but still keep the granted powers of the Good domain and do not gain the granted powers of the Healing domain.
This ability alters the normal domain ability.
This ability replaces the increase to channel energy gained at 3rd level.
Weapon and Armor Proficiency
An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but they’re not proficient with any type of armor or shield. This replaces the cleric’s weapon and armor proficiencies.Ecclesitheurge’s Vow
At 1st level, an ecclesitheurge makes a vow to their deity to be protected solely by their faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use their blessing of the faithful ability, use cleric domain powers, or cast cleric spells.Blessing of the Faithful (Su)
As a Standard Action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or Profane Bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of their channel energy.Domain Mastery
At 1st level, when an ecclesitheurge chooses their cleric domains, they designate one as their primary domain and the other as their secondary domain. An ecclesitheurge can use their non-domain spell slots to prepare spells from their primary domain’s spell list.Each day when they prepare spells, an ecclesitheurge can select a different domain granted by their deity to gain access to that domain’s spell list instead of their secondary domain spell list. They do not lose access to their actual secondary domain’s granted powers or gain access to the other domain’s granted powers. For example, an ecclesitheurge with Glory as their primary domain and Good as their secondary domain can choose to gain access to the Healing domain; until the next time they prepare spells, they use the Healing domain spell list as their secondary domain spell list instead of the Good domain spell list, but still keep the granted powers of the Good domain and do not gain the granted powers of the Healing domain.
This ability alters the normal domain ability.
Bonded Holy Symbol (Su)
At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of their deity, which functions identically to a wizard’s bonded Object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant their bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item. As with a wizard’s bonded item, an ecclesitheurge can add additional magic abilities to their bonded holy symbol as if they had the required item creation feat (typically Craft Wondrous Item), provided they meet the feat’s level prerequisites. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to their bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the Object, function for only the ecclesitheurge. If a bonded holy symbol’s owner dies or the item is replaced, the Object loses all enhancements the ecclesitheurge added using this ability.This ability replaces the increase to channel energy gained at 3rd level.
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