Ebony Horse

This large horse has black skin, a black mane, and inky-black hooves.
 

Ebony Horse (CR 6)

Large Outsider (Extraplanar, Native)
Alignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Low-Light Vision; Perception +16
  Speed: 50 feet, Fly 90 feet (good)
Space: 10 feet
 

Defense

Armor Class: 19, touch 13, flat-footed 15 (+4 Dex, +6 natural, -1 size)
Hit Points: 84 (8d10+40)
Saving Throws: Fort +7, Ref +10, Will +9
 

Offense

Melee: 2 hooves +7 (1d6+2), bite +12 (1d8+5)
Reach: 5 feet
  Spell-Like Abilities (CL 8th):
  • 1/day- Plane Shift (self plus five others to elemental planes, Astral Plane, or Material Plane only)

Statistics

StrDexConIntWisCha
20 (+5) 18 (+4) 21 (+5) 13 (+1) 17 (+3) 11 (+0)
Base Attack Bonus: +8
CMB +14
CMD 28 (32 vs. Trip)
  Feats: Alertness, Endurance, Fly-by Attack, Run
  Skills: Fly +17, Intimidate +11, Knowledge (planes) +12, Perception +16, Sense Motive +16, Stealth +11, Survival +14
  Languages: Common, any two elemental languages (Aquan, Auran, Ignan, Terran), any one planar language (Abyssal, Celestial, Infernal)
  Special Qualities: elemental endurance

 

Special Abilities

Elemental Endurance (Ex)

An ebony horse can remain on the Planes of Air, Earth, Fire, or Water for up to 24 hours at a time. An ebony horse can extend this protection to its rider and up to four of the rider's allies in a 30 foot radius around itself. If the ebony and horse and any protected allies move more than 30 feet apart, the protection ends for that individual and cannot be regained for 24 hours. If the ebony horse is killed, this protection ends immediately. Failure to return to the Material Plane before that time expires causes an ebony horse to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. Other creatures protected by elemental endurance suffer damage normally from the elemental plane when that time expires.
 

Ecology

Environment: Warm or Temperate Plains
Organization: solitary or herd (2-4)
Treasure: none

  Ebony horses are massive stallions prized for their loyalty, running speed, their ability to fly, and their ability to enter the various elemental planes unharmed. These creatures are often used by genies, demons, devils, and others due to their innate ability to withstand the various planar atmospheres and survive unharmed while simultaneously extending this protection to others.
  Ebony horses are generally solitary creatures but on very rare occasions a small herd of these creatures may be encountered. When not traveling the many planes of existence, ebony horses spend their time roaming vast grasslands on the Material Plane. They do not associate with normal horses or other steeds, preferring to keep company with their own.
  Ebony horses kick with their front hooves and lash out with a nasty bite when forced into combat. They are strong-willed and brave creatures, rarely backing down when confronted. They are, however, smart enough to know when the battle is lost and take to the air in such times. An ebony horse is fiercely loyal creature to its rider and, if on a hostile plane and protecting a rider with its elemental endurance ability, it will not flee and end this protection, even fighting to its death if necessary.
  Ebony horses have no known enemies, but tend to show aggression around nightmares. While no known enmity exists between the two, combat is as likely to occur as is no confrontation at all. Larger ebony horses (10 HD, Huge size) are known to exist and are used extensively by the seraphs (see the Genie, Seraph entry in this book) in their ongoing wars with the efreet.

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