Devil, Tormentor
This reddish-gray scaled humanoid stands taller than a human. Its hands are clawed and its feet cloven. Oversized fangs jut from its upper jaw and drip foul-smelling saliva. Small horns protrude from just above its eyes, curving backwards. Its head and body are hairless and a small curving tail trails behind it. It wields a battleaxe and carries a wickedly-barbed net slung across its back.
Devil, Tormentor (CR 7)
Medium Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +8
Senses: Darkvision 60 feet, Detect Thoughts, See in Darkness ; Perception +15
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)Hit Points: 76 (8d10+32) Regeneration 5 (good, silver)
Saving Throws: Fort +6, Ref +10, Will +8
Damage Reduction: 5/good or silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 18
Offense
Melee: +1 ghost touch battleaxe +13/+8 (1d8+5/x3) or 2 claws +12 (1d8+4)Reach: 5 feet
Ranged: soulcatcher net +12 (1d6 plus grapple)
Special Attacks: ghost touch
Spell-Like Abilities (CL 12th):
- Constant- Detect Thoughts (DC 14)
- At Will- Dimensional Anchor, Doom (DC 13), Teleport, Greater (self plus 50 pounds of objects only), Scorching Ray
- 1/day- Order's Wrath (DC 16)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
CMB +12
CMD 26
Feats: Alertness, Improved Initiative, Skill Focus (Bluff)
Skills: Bluff +16, Diplomacy +13, Escape Artist +15, Intimidate +13, Knowledge (planes) +13, Perception +15, Sense Motive +15, Survival +13 (+17 tracking)
- Racial Modifiers: +4 Survival when tracking
Special Qualities: soul track
Special Abilities
Ghost Touch (Ex)
A tormentor devil deals damage normally with its claws against incorporeal creatures.Soul Track (Su)
A tormentor devil can track the soul of any creature that enters any of the planes of Hell. Tracking a soul has a base DC of 20 and follows the rules for tracking. A tormentor devil must be on the same plane as the soul it is tracking.Soulcatcher Net
: A tormentor devil's net looks like a normal net and follows the rules for net attacks. The net has 20 hit points; the Escape Artist check to get free is DC 30; the net can be broken with a successful DC 30 Strength check. The net can entrap incorporeal creatures. The net has many small razor-sharp barbs lining it. These barbs deal 1d6 points of damage each round to any creature caught in the net, including incorporeal creatures. (The incorporeal creature's 50% chance to avoid damage from a corporeal source does not apply to this attack.)Ecology
Environment: AnyOrganization: pack (2-5) or troupe (pack plus 1-4 hell hounds)
Treasure: none
Tormentors of Souls, known as tormentor devils, make their way across the uppermost plane of Hell searching for souls that have entered the realms of evil. Various arch-devils and dukes employ tormentor devils to capture and return souls to them for their devilish uses. Tormentors often employ hell hounds when pursuing renegade or runaway souls.
Tormentors stand 7 feet tall and weigh about 400 pounds. Tormentor devils attack using their battleaxes and nets. They hunt in packs when tracking souls and are rarely encountered alone. If leading a pack of hell hounds, tormentors let the hell hounds attack first while they stay at range and attack with their nets.
Copyright Notice Authors Clark Peterson and Scott Greene.
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