Devil, Drowning

This serpentine creature has finlike wings, ram horns, four eyes, and arms that end in masses of tentacles.
 

Devil, Drowning (CR 8)

Large Outsider (Devil, Evil, Extraplanar, Lawful)
Alignment: Lawful Evil
Initiative: +7
Senses: Darkvision 60 feet, See in Darkness , See Invisibility; Perception +17
Aura: heavy aura (10 feet, DC 18)
  Speed: 30 feet, Fly 30 feet (average), Swim 40 feet
Space: 10 feet
 

Defense

Armor Class: 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, -1 size)
Hit Points: 103 (9d10+54)
Saving Throws: Fort +12, Ref +10, Will +11
Damage Reduction: 5/good
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 19
 

Offense

Melee: bite +15 (2d6+5), 2 slams +15 (1d8+5 plus poison)
Reach: 10 feet
  Special Attacks: drown, poison
  Spell-Like Abilities (CL 12th; Concentration +16):

Statistics

StrDexConIntWisCha
20 (+5) 25 (+7) 23 (+6) 16 (+3) 20 (+5) 19 (+4)
Base Attack Bonus: +9
CMB +17
CMD 33 (can't be tripped)
  Feats: Agile Maneuvers, Combat Reflexes, Dodge, Weapon Finesse, Wind Stance
  Skills: Bluff +16, Diplomacy +16, Fly +5, Intimidate +16, Knowledge (nature) +15, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +15, Swim +25
  Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.
 

Special Abilities

Drown (Su)

As a full-round action, a drowning devil can summon murky water into the lungs of a single target within 30 feet. If the target can't breathe water, it's unable hold its breath and immediately begins to drown. At the start of its next turn, the target must succeed at a DC 18 Fortitude save to cough up this water or it falls unconscious and is brought to 0 hit points. On the next round, the target must save successfully again or drop to -1 hit point and start dying; on the third round it must save successfully again or die. The save DC is Charisma-based.

Heavy Aura (Su)

Whenever a creature enters the drowning devil's heavy aura, it must succeed at a DC 18 Will save or reduce its speed as if carrying a load one step higher or wearing armor one category heavier (whichever is worse), and its armor check penalty increases by 2. A creature already carrying a heavy load or wearing heavy armor that fails its save can't move as long as it remains in the affected area. A creature that saves against a drowning devil's heavy aura is immune to that devil's aura for 24 hours. The save DC is Charisma-based.

Poison (Ex)

  • Delivery: Slam-injury
  • Fortitude Save: 20
  • Frequency: 1/round for 6 rounds
  • Track: Critical Strength
  • Saves: 2 consecutive saves
.
 

Ecology

Environment: Any
Organization: solitary, pair, or guard (3-10)
Treasure: standard

  Called sarglagons in their Infernal tongue, drowning devils take great pride in being the best-adapted guardians of Hell's waterways, and are among the few fiends who travel the seas and rivers of the multiverse as part of larger infernal plots.
  Even in the air or on the ground, a drowning devil moves with a haunting litheness as though it were swimming. A typical drowning devil weighs 600 pounds, and can exceed 15 feet from head to tail.

Contents


Powered by World Anvil