Derakni
The size of a horse, this demonic locust has a scorpion's stinger and an almost-human face. Its front legs end in clawed hands.
Derakni (CR 10)
Large Outsider (Chaotic, Demon, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +10
Senses: Darkvision 60 feet, Scent; Perception +25
Speed: 30 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, -1 size)Hit Points: 126 (11d10+66)
Saving Throws: Fort +13, Ref +13, Will +8
Damage Reduction: 10/good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 21
Offense
Melee: bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19-20 plus poison)Reach: 10 feet
Special Attacks: drone
Spell-Like Abilities (CL 12th; Concentration +15):
- At Will- Contagion (DC 17), Teleport, Greater (self plus 50 lbs. of objects only), Gust Of Wind
- 3/day- Enervation, quickened Summon Swarm
- 1/day- Insect Plague, summon (level 4, 1 derakni or 1d4 vescavor swarms 40%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
26 (+8) | 23 (+6) | 22 (+6) | 9 (-1) | 17 (+3) | 16 (+3) |
CMB +20
CMD 36 (44 vs. Trip)
Feats: Fly-by Attack, Improved Critical (sting), Improved Initiative, Iron Will, Quicken Spell-Like Ability (Summon Swarm)
Skills: Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17
- Racial Modifiers: +8 Perception
Special Abilities
Drone (Su)
The sound of a derakni in flight is a mesmerizing, unsettling drone that causes confusion in all non-demons who hear the sound. A derakni must fly at least 10 feet to activate this ability (which it can do as a free action as part of its move action). Any non-demon creature that begins its turn within 30 feet of a derakni that moved in this manner on its previous turn must succeed at a DC 18 Will save or become confused for 1d4 rounds. A creature that makes this save is immune to the drone of that derakni for 24 hours. Demons are immune to this sonic, mind-affecting effect. The save DC is Charisma-based.Poison (Ex)
- Delivery: Bite or sting-injury
- Fortitude Save: 21
- Frequency: 1/round for 6 rounds
- Track: Critical Constitution
- Saves: 2 consecutive saves
Ecology
Environment: Any , AbyssOrganization: solitary, pair, or swarm (3-10)
Treasure: standard
Deraknis, also known as locust demons, are among Deskari's favorite minions, both in the Abyss and in the Worldwound. Great flights of these creatures plague the skies above the Wounded Lands in particular, but they can be encountered anywhere in the Worldwound. These creatures' leering humanoid visages are armored with chitinous plates, and their front feet end in small claws that look strangely like human hands. A derakni can use these hands to manipulate objects or wield items, but generally eschews using weapons or shields entirely.
Often, deraknis are encountered in the vicinity of hives of vescavors (Pathfinder Campaign Setting: Lost Kingdoms 50). Indeed, vescavor swarms eagerly serve deraknis as minions, and, save for truly unusual circumstances, a derakni never needs to worry about taking damage from or being distracted by a vescavor swarm that shares its space. Deraknis typically aid in the devastation of large regions, often in preparation for the advance of larger demonic armies, and the Worldwound is one of their crowning glories.
A derakni is 14 feet long and weighs 1,200 pounds. These wretched demons arise from the souls of those who, in life, purposefully engineered disasters or aided in their developmentâparticularly souls whose disasters resulted in mass famines or droughts.
Comments