Demonic Mist

This cloud of sickly green mist seems to move as if it were alive.
 

Demonic Mist (CR 5)

Medium Outsider (Chaotic, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +9
Senses: Darkvision 60 feet; Perception +9
  Speed: Fly 50 feet (perfect)
Space: 5 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
Hit Points: 47 (5d10+20)
Saving Throws: Fort +8, Ref +9, Will +2
Amorphous
Damage Reduction: 5/ magic
Immunity: acid, cold
Energy Resistance: fire 10
Spell Resistance: 16
Weaknesses: vulnerability to wind
 

Offense

Melee: touch +10 (5d6)
Reach: 5 feet
  Special Attacks: psychic crush
  Spell-Like Abilities (CL 5th; melee touch +10):

Statistics

StrDexConIntWisCha
- 21 (+5) 18 (+4) 11 (+0) 13 (+1) 16 (+3)
Base Attack Bonus: +5
CMB +5
CMD 21 (can't be tripped)
  Feats: Dodge, Improved Initiative, Weapon Finesse
  Skills: Acrobatics +13, Escape Artist +13, Fly +21, Knowledge (planes) +8, Perception +9, Stealth +13 (+21 in fog or mist)
  • Racial Modifiers: +8 Stealth in fog or mist
Languages: Abyssal, Common; telepathy 100 ft.
  Special Qualities: gaseous

 

Special Abilities

Gaseous (Ex)

A demonic mist can pass through small holes, even cracks, without reducing its speed. It cannot enter water or other liquid. It has no Strength score, and cannot manipulate objects.

Psychic Crush (Su)

Three times per day, as a standard action, a demonic mist can attempt to crush the mind of a single creature within 40 feet. The target must make a DC 15 Will save or take 3d6 points of damage and become sickened for 1d4+1 rounds. This is a mind-affecting effect. The save DC is Charisma-based.

Vulnerability to Wind (Ex)

A demonic mist is treated as a Tiny creature for the purposes of determining the effects high wind has upon it.
 

Ecology

Environment: Any , Abyss
Organization: solitary, pair, or gang (3-6)
Treasure: standard

  Some scholars and sages believe a demonic mist is the incomplete manifestation of a demon on the Material Plane. Others conjecture it is a representation of chaos unleashed by the denizens of the Abyss. Whatever the true nature of its origin, a demonic mist is a creature wholly chaotic and evil. When encountered on the Material Plane it is most often in areas of consecrated ground such as graveyards, temples, and holy sites. In their native environment, demonic mists are found haunting the most putrid and disgusting of the Abyssal planes. Those planes covered with oozes, mires, fens, and swamps are favored by these creatures.
  Demonic mists have voracious appetites and always seem to be on the hunt. They are carnivorous creatures devouring just about anything they came across. Once a demonic mist slays its prey, it moves over the body and rapidly digests it, draining blood and body fluids, and leaving nothing more than a dried husk.
  A demonic mist's semi-solid body is composed of a strange, sickly green and ever-shifting mist. It can change its color to a semi-translucent whitish smoke, thereby blending in and hiding in areas of normal fog and mist. When hiding in this way, a demonic mist seeks to quickly close ground with its target and attack from ambush, unleashing its psychic crush and enervating attacks at the closest and strongest opponents.
  Demonic mists are often found in the employ of clerics dedicated to the demonic lords (particularly Tsathogga and Jubilex), serving as temple guards or assassins.

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