Demodand, Tarry

This lithe, toothy creature's jet-black skin looks like living tar, and ooze drips from the claws that cap its long arms.
 

Demodand, Tarry (CR 13)

Medium Outsider (Chaotic, Demodand, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +9
Senses: Darkvision 120 feet, Detect Good, Detect Magic; Perception +22
  Speed: 60 feet, Fly 60 feet (average) (40 feet, Fly 40 feet [average] in armor)
Space: 5 feet
 

Defense

Armor Class: 26, touch 13, flat-footed 23 (+6 armor, +3 Dex, +7 natural)
Hit Points: 171 (18d10+72)
Saving Throws: Fort +15, Ref +11, Will +12; +4 vs. divine spells
Damage Reduction: 10/good and magic
Immunity: acid, poison
Energy Resistance: cold 10, fire 10
Spell Resistance: 24
 

Offense

Melee: mwk short sword +27/+22/+17/+12 (1d6+9/19-20), mwk short sword +27/+22/+17 (1d6+4/19-20), bite +22 (1d8+4)
Reach: 5 feet
  Special Attacks: adhesion, faith-stealing strike (DC 22)
  Spell-Like Abilities (CL 13th; Concentration +16):

Statistics

StrDexConIntWisCha
28 (+9) 21 (+5) 18 (+4) 12 (+1) 13 (+1) 17 (+3)
Base Attack Bonus: +18
CMB +27
CMD 42 (46 vs. Disarm)
  Feats: Combat Reflexes, Greater Two-Weapon Fighting, Powerful Maneuvers, Improved Initiative, Improved Two-Weapon Fighting, Lunge, Two-Weapon Fighting, Weapon Focus (Short Sword)
  Skills: Bluff +16, Climb +19, Fly +23, Intimidate +24, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +22, Sense Motive +14, Stealth +17, Survival +14
  Languages: Abyssal, Celestial, Common
  Special Qualities: heretical soul

 

Special Abilities

Adhesion (Ex)

A creature striking a tarry demodand with a manufactured weapon must make a DC 23 Reflex save; failure means the weapon sticks to the demodand and cannot be used to make attacks until freed. Freeing a stuck weapon requires a successful grapple check. This adhesion grants a +4 racial bonus to CMD against disarm attempts.
 

Ecology

Environment: Any , Abyss
Organization: solitary, pair, or patrol (3-8)
Treasure: standard (masterwork breastplate, 2 masterwork short swords, other treasure)

  Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry demodand stands 7 feet tall and weighs 400 pounds.
  The tarry demodand is the grunt of the demodand army-bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most outsiders is as much a testament to their race as anything else-a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures.
  Although tarry demodands are quite strong, they prefer using light weapons-one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry demodand with no weapons tends to flee combat as soon as possible, only to return when it is properly armed.

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