Demodand, Slimy

This muscular, frog-headed humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.
 

Demodand, Slimy (CR 16)

Medium Outsider (Chaotic, Demodand, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +4
Senses: Darkvision 120 feet, Detect Good, Detect Magic, See Invisibility; Perception +2
Aura: stench (DC 26, 1d6 rounds)
  Speed: 30 feet, Fly 60 feet (average) (20 feet, Fly 40 feet [average] in armor)
Space: 5 feet
 

Defense

Armor Class: 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
Hit Points: 241 (21d10+126)
Saving Throws: Fort +18, Ref +13, Will +14; +4 vs. divine spells
Damage Reduction: 10/good and magic
Immunity: acid, poison
Energy Resistance: cold 10, fire 10
Spell Resistance: 27
 

Offense

Melee: bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19- 20 plus 2d6 acid and Grab)
Reach: 5 feet
  Special Attacks: acid, dread claws, faith-stealing strike (DC 23)
  Spell-Like Abilities (CL 16th; Concentration +19):

Statistics

StrDexConIntWisCha
28 (+9) 18 (+4) 23 (+6) 14 (+2) 15 (+2) 17 (+3)
Base Attack Bonus: +21
CMB +30 (+34 Grapple)
CMD 44
  Feats: Bleeding Critical, Blind-Fight, Critical Focus, Fly-by Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Vital Strike
  Skills: Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
  Languages: Abyssal, Celestial, Common
  Special Qualities: heretical soul

 

Special Abilities

Acid (Su)

A slimy demodand is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy demodand with an unarmed strike or natural attack take 2d6 points of acid damage.

Dread Claws (Ex)

A slimy demodand adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.
 

Ecology

Environment: Any , Abyss
Organization: solitary or slaving party (2 slimy demodands and 2-5 tarry demodands)
Treasure: standard (masterwork breastplate, other treasure)

  Slimy demodands are more muscular than shaggy demodands, but aren't as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look. A slimy demodand stands 6 feet tall and weighs 500 pounds.
  Slimy demodands often serve as shock troops in demodand armies, but they are also frequently put in charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.

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