Demodand, Slimy
This muscular, frog-headed humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.
Demodand, Slimy (CR 16)
Medium Outsider (Chaotic, Demodand, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +4
Senses: Darkvision 120 feet, Detect Good, Detect Magic, See Invisibility; Perception +2
Aura: stench (DC 26, 1d6 rounds)
Speed: 30 feet, Fly 60 feet (average) (20 feet, Fly 40 feet [average] in armor)
Space: 5 feet
Defense
Armor Class: 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)Hit Points: 241 (21d10+126)
Saving Throws: Fort +18, Ref +13, Will +14; +4 vs. divine spells
Damage Reduction: 10/good and magic
Immunity: acid, poison
Energy Resistance: cold 10, fire 10
Spell Resistance: 27
Offense
Melee: bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19- 20 plus 2d6 acid and Grab)Reach: 5 feet
Special Attacks: acid, dread claws, faith-stealing strike (DC 23)
Spell-Like Abilities (CL 16th; Concentration +19):
- Constant- Detect Good, Detect Magic, See Invisibility
- At Will- Detect Thoughts (DC 15), Fear (DC 17)
- 3/day- Acid Fog, Dispel Magic, Greater
- 1/day- summon (level 6, 1d4 tarry demodands 50%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
28 (+9) | 18 (+4) | 23 (+6) | 14 (+2) | 15 (+2) | 17 (+3) |
CMB +30 (+34 Grapple)
CMD 44
Feats: Bleeding Critical, Blind-Fight, Critical Focus, Fly-by Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Vital Strike
Skills: Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Languages: Abyssal, Celestial, Common
Special Qualities: heretical soul
Special Abilities
Acid (Su)
A slimy demodand is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy demodand with an unarmed strike or natural attack take 2d6 points of acid damage.Dread Claws (Ex)
A slimy demodand adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.Ecology
Environment: Any , AbyssOrganization: solitary or slaving party (2 slimy demodands and 2-5 tarry demodands)
Treasure: standard (masterwork breastplate, other treasure)
Slimy demodands are more muscular than shaggy demodands, but aren't as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look. A slimy demodand stands 6 feet tall and weighs 500 pounds.
Slimy demodands often serve as shock troops in demodand armies, but they are also frequently put in charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.