Daraka Demon
This creature is a tall black-skinned humanoid. Its head is that of a black-furred ram with downward curving horns. Its body appears to be a mass of writhing flesh.
Daraka Demon (CR 12)
Large Outsider (Chaotic, Demon, Evil, Extraplanar)Alignment: Chaotic Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +31
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 27, touch 9, flat-footed 27 (+18 natural, -1 size)Hit Points: 162 (12d10+96)
Saving Throws: Fort +12, Ref +8, Will +12
scorpions
Damage Reduction: 10/good
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 23
Offense
Melee: 2 claws +21 (1d8+9 plus Grab), bite +20 (2d6+9)Reach: 10 feet
Ranged: scorpions +11 (1d6 plus poison)
Special Attacks: scorpions
Spell-Like Abilities (CL 12th):
- At Will- Chaos Hammer (DC 19), Deeper Darkness, Detect Good, Dispel Magic, Teleport, Greater (self plus 50 pounds of objects only), Invisibility (self only), Unholy Aura (DC 23)
- 3/day- Chill Touch (DC 16)
- 1/day- Feeblemind (DC 20), Shatter (DC 17), summon (level 5, 4d10 dretches or 1d2 vrocks 50%, 1 daraka 20%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
28 (+9) | 11 (+0) | 27 (+8) | 18 (+4) | 18 (+4) | 20 (+5) |
CMB +22 (+26 Grapple)
CMD 32
Feats: Alertness, Blind-Fight, Cleave, Great Cleave, Weapon Focus (claws)
Skills: Bluff +20, Climb +24, Intimidate +20, Knowledge (arcana) +19, Knowledge (Planes) +19, Perception +31, Sense Motive +23, Spellcraft +16, Stealth +11, Survival +19
- Racial Modifiers: +8 Perception
Special Abilities
Poison (Ex)
- Delivery: Scorpions-injury
- Fortitude Save: 24
- Frequency: 1/round for 2 rounds
- Track: Fatal Strength
- Saves: 1 save
Scorpions (Ex)
A daraka's body is swarming with thousands of tiny scorpions. Creatures attacking a daraka unarmed or with natural weapons are automatically stung for 1d6 points of damage and suffer the effects of the scorpion's poison (see Poison, above). Alternately, a daraka can sling scorpions from its body to a range of 20 feet. This is a standard action that provokes an attack of opportunity. A creature hit takes 1d6 points of damage from the stinging scorpions and is subjected to their poison. A grappled creature is likewise subjected to the stinging of a daraka's scorpions just as if it had attacked the daraka unarmed (see above). A daraka has an unlimited supply of scorpions. As fast as it uses them, its body generates more.Ecology
Environment: AnyOrganization: solitary or gang (2-4)
Treasure: standard coins; double goods; standard items
Darakas act as guards to the greater demons or as shock troops in the demonic armies of the Abyss. Being intelligent, they are often used as commanders or leaders, with each daraka having a battalion of minor demons at its command. A daraka's skin is leathery and oily. From a distance greater than 10 feet, its body appears to be a mass of writhing flesh. Closer inspection reveals thousands of tiny scorpions swarming its flesh. They constantly skitter across the daraka's body-into and out of its mouth, ears, and nose. The daraka doesn't even seem to notice them.
Darakas stand 9 feet tall and weigh 700 pounds. Darakas aggressively assault any creature that stands in their way. They usually open combat by slinging scorpions at their opponents and using chaos hammer against lawful-aligned opponents. Against an enemy wizard, a daraka uses feeblemind as soon as it can. The remainder of the combat sees the daraka slash with its claws and bite with its terrible fangs.
If it can, a daraka likes to grapple a foe and let the scorpions on its body bite the grabbed opponent. A daraka's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Copyright Notice Author Scott Greene.
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