Daochyn

This creature resembles a manta-ray in general outline. It is a bat-like, with a long, powerful tail and membranous "wings" with which it effortlessly darts through the water. The mouth of a creature is wide, like a shark's, and contains multiple rows of razor-sharp serrated teeth. The tip of each wing ends in cruel-looking claws.
 

Daochyn (CR 5)

Medium Outsider (Extraplanar, Water)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +12
  Speed: Swim 50 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
Hit Points: 76 (8d10+32)
Saving Throws: Fort +10, Ref +9, Will +3
Damage Reduction: 5/magic
Immunity: cold
 

Offense

Melee: bite +11 (1d6+3), 2 claws +11 (1d4+3), tail slap +6 (1d6+1) or tongue +11 (desalination and Grab)
Reach: 5 feet
  Special Attacks: desalination
 

Statistics

StrDexConIntWisCha
17 (+3) 16 (+3) 18 (+4) 7 (-2) 12 (+1) 12 (+1)
Base Attack Bonus: +8
CMB +11 (+15 Grapple)
CMD 25 (can't be tripped)
  Feats: Dodge, Lunge
  Skills: Knowledge (planes) +9, Perception +12, Stealth +14 (+22 in water), Swim +22
  • Racial Modifiers: +8 Stealth in water
Languages:
 

Special Abilities

Desalination (Ex)

The touch of a daochyn's tongue wicks away salt and other vital minerals from a living opponent, dealing 1d2 points of Constitution damage. A daochyn that is grappling with its tongue automatically deals this damage each round to the grappled opponent for as long as it maintains the grapple. A daochyn that is grappling an opponent with its tongue cannot use its bite attack.
 

Ecology

Environment: Any
Organization: solitary, pair, or pod (4-12)
Treasure: none

  The daochyns (or sea phantoms), are creatures from the Plane of Water. It is uncertain how the daochyns manage to cross from their home plane to the Material Plane. Sailors' legends say that in the middle of the deepest ocean there is a massive waterspout that is the nexus of a permanent gate between this world and the Plane of Water. This waterspout has never been documented or proven to exist, however, so that tale remains in doubt. The most powerful daochyns are sometimes worshipped as gods by seafaring creatures such as sahuagin and some clans of merfolk.
  Daochyns are in a constant state of motion and never stop swimming. Generally an encounter is with a solitary creature, though some do travel in pods or family units of up to twelve creatures. Sages are not sure how daochyns procreate but encounters with young have been reported (though these encounters could in fact be with smaller adult daochyns rather than young).
  On the Plane of Water daochyns sustain themselves on a diet of small elemental fish and other creatures. On the Material Plane, daochyns eat a variety of foods ranging from aquatic plants to fish to those swimmers unlucky enough to run across a hungry sea phantom. A typical daochyn is 5 feet long and weighs 150 pounds.
  In combat, a daochyn lashes out with its tongue, attempting to weaken stronger opponents with its desalination attack, while attacking other opponents with its tail and raking claws. An opponent that gets too close is subjected to a bite from its massive jaws. A daochyn has the ability to alter its coloration to appear almost transparent while in water and does so if attacking from ambush or attempting to flee.

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