Charonodaemon

This creature appears as a skeletal humanoid shrouded in a dark hooded robe. Small pinpoints of crimson light burn in its eye sockets and seem to function as its eyes.
 

Charonodaemon (CR 9)

Medium Outsider (Daemon, Evil, Extraplanar)
Alignment: Neutral Evil
Initiative: +7
Senses: Darkvision 60 feet, Detect Magic, See Invisibility; Perception +15
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)
Hit Points: 105 (10d10+50)
Saving Throws: Fort +12, Ref +12, Will +5
Damage Reduction: 10/good
Immunity: acid, death effects, disease, poison
Energy Resistance: cold 10, electricity 10, fire 10
Spell Resistance: 19
 

Offense

Melee: quarterstaff +15/+10 (1d6+5)
Reach: 5 feet
  Special Attacks: Fear gaze (30 ft, DC 19 Will save or affected as by Fear spell)
  Spell-Like Abilities (CL 10th):

Statistics

StrDexConIntWisCha
21 (+5) 16 (+3) 21 (+5) 15 (+2) 15 (+2) 18 (+4)
Base Attack Bonus: +10
CMB +15
CMD 28
  Feats: Improved Initiative, Powerful Maneuvers, Lightning Reflexes, Persuasive
  Skills: Bluff +17, Diplomacy +21, Intimidate +21, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +16, Survival +15
  Languages: Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
  Special Qualities: alter self

 

Special Abilities

NONE
 

Ecology

Environment: Any, Abyss, Gehenna, Hades, Nine Hells, or Tarterus
Organization: solitary
Treasure: standard coins; 50% goods; 50% items

  Charonadaemons resemble their master, Charon, the Boatman of the Lower Planes, and are often mistaken for him. Unlike their master, they care nothing for ferrying souls across the River Styx and seek to murder or steal from those that request passage. Travel across the River Styx by a charonadaemon costs 50 gp per character level per creature seeking passage. The total cost can be in magic items, coins, gems, or any combination of the aforementioned items. Even if the price is paid, the charonadaemon usually betrays his passengers, attempting to dump them into the River Styx or kill them outright. If more money or fare is offered, the charonadaemon can be persuaded not to attack.
  A charonadaemon can be summoned to the banks of the River Styx by casting blasphemy, holy word, planar ally, planar binding, summon monster IX, or symbol (any). Charonadaemons appear as 6-foot tall skeletal humanoids dressed in black hooded robes.
  Credit The Charonadaemon originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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