Channeler of the Unknown

About Ex-Class Archetypes
  This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilities. If another archetype the character had before they became an ex-member of their class replaces the same ability as the ex-class archetype, they lose the old archetype in favor of the new one; otherwise, they can retain both archetypes as normal. Ex-members of a class with one of the archetypes presented below can gain further levels in the class, even though becoming an ex-member of a class normally prohibits further advancement in the class.
  While an ex-member of a class can recant their failings and atone for their fall from their original class (typically involving an atonement spell), their acceptance of their ex-class archetype means they must atone both for their initial fall and for further straying from the path. As a result, such a character must be the target of two atonement spells or a similar effect to regain their lost class features. Upon doing so, they immediately lose this archetype and regain their original class (and archetype, if they had one).
  While most clerics who fall out of favor with their deities simply lose their divine connection and the powers it granted, a few continue to go through the motions of prayer and obedience, persisting in the habits of faith even when their faith itself has faded. Among these, an even smaller number find that while their original deity no longer answers their prayers, something else does: an unknown entity or force of the universe channeling its power through a trained and practicing vessel.
  This is an ex-class archetype and can be taken by a character immediately upon becoming an ex-cleric.
 

Weapon and Armor Proficiency

A channeler of the unknown loses proficiency with their deity’s favored weapon. They instead gain proficiency with one martial or exotic weapon, chosen when they first take this archetype, which thereafter effectively functions as their holy or unholy symbol for the purposes of class abilities and spellcasting. The weapon chosen cannot be one associated with their former deity.
  Once they make this choice, they can’t later change it.
  This alters the cleric’s weapon and armor proficiency.
 

Spells

A channeler of the unknown has one fewer spell slot per spell level in which they can prepare spells than normal. They are no longer restricted by alignment descriptors, and they gain access to all spells on the cleric spell list, even spells their alignment would normally prohibit.
  This alters the cleric’s spells.
 

Unknown Aura (Su)

A channeler of the unknown never radiates an alignment aura, as if under the effect of a permanent undetectable alignment spell.
  This replaces the cleric’s aura.
 

Channel Entropy (Su)

A channeler of the unknown can channel entropy as a cleric channels negative or positive energy, releasing a wave of twisting void that harms creatures in the area of effect. The amount of damage dealt is equal to that an evil cleric of their level would deal by channeling negative energy, except it affects living, unliving, and undead creatures alike. This functions in all other ways as a cleric’s channel energy class feature, including benefiting from feats that affect channel energy (such as Selective Channeling).
  This alters channel energy.
 

Power of the Unknown

A channeler of the unknown has lost the benefit of the domains granted by their deity, but the unknown entity that answers their supplications instead grants them the benefits of one domain from the following list: Darkness, Destruction, Luck, Madness, or Void. Instead of a single domain spell slot, the channeler of the unknown gains two domain spell slots per spell level they can cast. A channeler of the unknown cannot select a subdomain in place of the domain available to them.
  This alters the cleric’s domains.
 

Spontaneous Casting

Instead of converting prepared spells into cure or inflict spells, a channeler of the unknown can channel stored spell energy into their domain spells.
  They can lose a prepared spell, including a domain spell, to spontaneously cast a domain spell of the same spell level or lower.
  This alters spontaneous casting.

Parent Class

Cleric
 

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