Chalkydri
This angelic-looking creature resembles a muscular humanoid with coppery skin and coppery eyes. It has four large feathery wings of white and carries a longsword swathed in fire.
Chalkydri (CR 14)
Medium Outsider (Angel, Extraplanar, Good)Alignment: Neutral Good
Initiative: +7
Senses: Darkvision 60 feet, Detect Evil, See Invisibility; Perception +23
Aura: protective aura
Speed: 40 feet, Fly 90 feet (good)
Space: 5 feet
Defense
Armor Class: 30, touch 17, flat-footed 27 (+3 Dex, +13 natural, +4 sacred| +4 deflection vs. evil)Hit Points: 126 (12d10+60)
Saving Throws: Fort +13, Ref +11, Will +10; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 10/evil
Immunity: acid, cold, petrification, death effects
Energy Resistance: electricity 10, fire 10
Spell Resistance: 25
Offense
Melee: +2 flaming longsword +21/+16/+11 (1d8+8 plus 1d6 fire)Reach: 5 feet
Ranged: +2 flaming javelin +17 (1d6+8 plus 1d6 fire)
Spell-Like Abilities (CL 12th):
- Constant- Detect Evil, See Invisibility
- At Will- Aid, Bless, Consecrate, Continual Flame, Discern Lies (DC 18), Dispel Evil (DC 19), Dispel Magic, Fog Cloud, Holy Smite (DC 18), Invisibility (self only), Plane Shift (DC 21), Remove Curse (DC 18), Remove Disease (DC 17), Remove Fear (DC 15)
- 3/day- Holy Word (DC 21), Polymorph (self only), Atonement, Cure Serious Wounds, Flame Strike (DC 19), Restoration, Greater
- 1/day- Heal, Raise Dead, summon (level 8, 1d4 movanic devas 35%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
23 (+6) | 16 (+3) | 20 (+5) | 18 (+4) | 18 (+4) | 19 (+4) |
CMB +18
CMD 35
Feats: Blind-Fight, Cleave, Improved Initiative, Weapon Focus (Longsword), Iron Will
Skills: Diplomacy +19, Fly +22, Heal +19, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +16, Perception +23, Sense Motive +23, Stealth +18, Survival +19
- Racial Modifiers: +4 Perception, +4 Sense Motive
Special Abilities
NONEEcology
Environment: Any, Good Aligned PlanesOrganization: solitary
Treasure: double standard
Chalkydris spend most of their time on the Ethereal or Astral Plane or on one of the many Elemental Planes, usually acting on behalf of some deity of good. Chalkydris are militaristic and often lead small retinues of other celestials against the infernal armies. When not serving in such roles, they are found acting as protectors or escorts to visitors on the good-aligned planes. Sometimes, a chalkydri is sent to the Material Plane by its deity to watch over a favored worshipper. When traveling the Material Plane, the chalkydri often takes a form more acceptable to humanoids.
Chalkydris appear as powerful, agile humans 6 to 7 feet tall with coppery skin, red or blonde hair, and copper-colored eyes. Two sets of large feathery wings (four wings total) protrude from their back at shoulder level. Their wings are glossy white with copper tips. Chalkydris wear tunics or robes of varying colors, usually crimson, copper, green, silver, or gold.
Chalkydris enjoy combat and one is never without its +2 flaming longsword and at least two +2 flaming javelins. A chalkydri opens combat by hurling one of its javelins at a foe before moving into melee to battle with its longsword. While in combat, it utilizes its spell-like abilities to their fullest extent. If a chalkydri is overwhelmed in battle, it summons celestials to its aid or uses its plane shift ability to escape. If slain, the chalkydri's weapons explode in a blinding flash of fire.
Copyright Notice Author Scott Greene.
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