Cetaceal

This mermaid-like creature has the torso and head of a longhaired woman and the lower half of a sleek killer whale.
 

Cetaceal (CR 15)

Medium Outsider (Agathion, Aquatic, Extraplanar, Good)
Alignment: Neutral Good
Initiative: +8
Senses: Blindsense 60 feet, Darkvision 60 feet, Low-Light Vision; Perception +28
Aura: protective aura (20 feet)
  Speed: 10 feet, Swim 80 feet
Space: 5 feet
 

Defense

Armor Class: 30, touch 15, flat-footed 25 (+4 Dex, +1 dodge, +15 natural, +4 deflection vs. evil)
Hit Points: 212 (17d10+119) Regeneration 5 (evil weapons and spells)
Saving Throws: Fort +17, Ref +16, Will +9; +4 vs. poison, +4 resistance vs. evil
Damage Reduction: 10/evil and silver
Immunity: cold, electricity, petrification
Energy Resistance: sonic 10
Spell Resistance: 26
 

Offense

Melee: +1 shocking burst shortspear +28/+23/+18/+13 (1d6+10 plus 1d6 electricity), tail slap +22 (1d6+4 plus push and stun)
Reach: 5 feet
  Special Attacks: shockwave, Push (tail slap, 10 ft.)
  Spell-Like Abilities (CL 15th; Concentration +20):

Statistics

StrDexConIntWisCha
29 (+9) 19 (+4) 24 (+7) 14 (+2) 18 (+4) 17 (+3)
Base Attack Bonus: +17
CMB +26
CMD 41 (can't be tripped)
  Feats: Combat Casting, Dodge, Improved Initiative, Lightning Reflexes, Spell Penetration, Weapon Focus (Shortspear, tail slap), Wind Stance
  Skills: Diplomacy +12, Handle Animal +14, Heal +21, Knowledge (arcana) +22, Knowledge (nature) +19, Knowledge (planes) +22, Perception +28, Sense Motive +24, Stealth +24, Swim +17 Languages: Celestial, Draconic, Infernal; speak with animals, truespeech
  Special Qualities: Amphibious, lay on hands (8d6, 11/day, as a 17th-level paladin)

 

Special Abilities

Protective Aura (Su)

Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the cetaceal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals cetaceal's HD). The defensive benefits from the circle are not included in the above stat block.

Shockwave (Su)

Once per day, a cetaceal can release a 100-footradius burst of energy. All creatures in the area take 17d6 damage; half of this damage is cold, and half is electricity (DC 25 Reflex save halves). The save DC is Constitution-based.

Stun (Ex)

Any creature moved by a cetaceal's push attack must make a DC 25 Fortitude saving throw or be stunned for 1 round. The DC is Constitution-based.
 

Ecology

Environment: Any Aquatic, Nirvana
Organization: solitary, pair, or pod (3-6)
Treasure: double (+1 shocking burst shortspear, other treasure)

  Cetaceals are great water-dwelling agathions who swim the planar seas and commune with the creatures of the deeps. Rarely seen by landwalkers, they defend the waters against aquatic evils such as aboleths. Their spirits usually were those of great mortal leaders of aquatic or coastal tribes, or good folk who died underwater serving some great cause, reborn in a celestial form that is part humanoid, part orca.
  They are social beings and develop close friendships with other celestials and marine creatures. A cetaceal is 8 feet long and weighs 400 pounds, although some grow quite a bit larger than that.

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