Cervinal
Stately antlers emerge from the crown of this imposing man's bald head. Tufts of fur jut from elsewhere on his upper body, while his lower half is entirely that of a regal elk.
Cervinal (CR 17)
Large Outsider (Agathion, Extraplanar, Good)Alignment: Neutral Good
Initiative: +5
Senses: Darkvision 60 feet, detect scrying, Low-Light Vision, See Invisibility; Perception +31
Speed: 30 feet ( gallop)
Space: 10 feet
Defense
Armor Class: 32, touch 15, flat-footed 26 (+5 Dex, +1 dodge, +17 natural, -1 size)Hit Points: 283 (21d10+168)
Saving Throws: Fort +20, Ref +14, Will +19; +4 vs. poison
Damage Reduction: 10/evil and silver
Immunity: electricity, petrification
Energy Resistance: cold 10, sonic 10
Spell Resistance: 28
Offense
Melee: 2 hooves +25 (2d6+5), 2 slams +30 (1d6+10)Reach: 5 feet
Ranged: +3 composite longbow +29/+24/+19/+14 (1d8+13/x3)
Special Attacks: Powerful Charge (gore, 2d8+15 plus stagger)
Spell-Like Abilities (CL 20th; Concentration +24):
- Constant- Detect Scrying, See Invisibility, Speak with Animals
- At Will- Discern Lies, Freedom of Movement, Teleport, Greater (self plus 50 lbs. of objects only), Invisibility Purge, Light, Message
- 5/day- Clairaudience/Clairvoyance, Cure Critical Wounds, Dismissal (DC 18), Dispel Magic
- 3/day- Breath Of Life, Bull's Strength, Mass, Plane Shift (DC 19)
- 1/day- Discern Location, Scrying, Greater
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
31 (+10) | 20 (+5) | 26 (+8) | 19 (+4) | 24 (+7) | 19 (+4) |
CMB +32
CMD 48 (52 vs. Trip)
Feats: Combat Casting, Combat Reflexes, Critical Focus, Dodge, Improved Natural Attack (slams), Lightning Reflexes, Precise Shot, Rapid Shot, Weapon Focus (Composite Longbow)
Skills: Acrobatics +29, Climb +31, Diplomacy +28, Intimidate +25, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (planes) +28, Perception +31, Stealth +25, Survival +28
Languages: Celestial, Draconic, Infernal; speak with animals, truespeech
Special Qualities: lay on hands (10d6, 14/day, as a 20th-level paladin), undersized weapons
Special Abilities
Gallop (Ex)
When a cervinal uses a full-round action to run, it may move up to six times its speed.Stagger (Ex)
Any creature that takes damage from a cervinal's powerful charge attack must succeed at a DC 28 Fortitude save or be staggered for 1 round. The save DC is Constitution-based.Ecology
Environment: Any , NirvanaOrganization: solitary, collective (2-3), or herd (4-6)
Treasure: double (+3 composite longbow, other treasure)
Sometimes termed the \"knights\" of the agathions, cervinals have gained a reputation throughout the Outer Planes for their battle prowess, noble natures, and admirable wisdom. They stand almost 11 feet tall with magnificent racks of antlers 4 feet across, and weigh over 2,000 pounds.
Cervinals manifest from the souls of good leaders, including military officers, regents, and church officials. In the good-aligned planes, they most often serve as generals in battles against fiends, but they also develop strategies to combat everyday evil in the multiverse, secure evil artifacts, and coordinate efforts between agathions and other celestial races.
Comments