Cervinal

Stately antlers emerge from the crown of this imposing man's bald head. Tufts of fur jut from elsewhere on his upper body, while his lower half is entirely that of a regal elk.
 

Cervinal (CR 17)

Large Outsider (Agathion, Extraplanar, Good)
Alignment: Neutral Good
Initiative: +5
Senses: Darkvision 60 feet, detect scrying, Low-Light Vision, See Invisibility; Perception +31
  Speed: 30 feet ( gallop)
Space: 10 feet
 

Defense

Armor Class: 32, touch 15, flat-footed 26 (+5 Dex, +1 dodge, +17 natural, -1 size)
Hit Points: 283 (21d10+168)
Saving Throws: Fort +20, Ref +14, Will +19; +4 vs. poison
Damage Reduction: 10/evil and silver
Immunity: electricity, petrification
Energy Resistance: cold 10, sonic 10
Spell Resistance: 28
 

Offense

Melee: 2 hooves +25 (2d6+5), 2 slams +30 (1d6+10)
Reach: 5 feet
Ranged: +3 composite longbow +29/+24/+19/+14 (1d8+13/x3)
  Special Attacks: Powerful Charge (gore, 2d8+15 plus stagger)
  Spell-Like Abilities (CL 20th; Concentration +24):

Statistics

StrDexConIntWisCha
31 (+10) 20 (+5) 26 (+8) 19 (+4) 24 (+7) 19 (+4)
Base Attack Bonus: +21
CMB +32
CMD 48 (52 vs. Trip)
  Feats: Combat Casting, Combat Reflexes, Critical Focus, Dodge, Improved Natural Attack (slams), Lightning Reflexes, Precise Shot, Rapid Shot, Weapon Focus (Composite Longbow)
  Skills: Acrobatics +29, Climb +31, Diplomacy +28, Intimidate +25, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (planes) +28, Perception +31, Stealth +25, Survival +28
  Languages: Celestial, Draconic, Infernal; speak with animals, truespeech
  Special Qualities: lay on hands (10d6, 14/day, as a 20th-level paladin), undersized weapons

 

Special Abilities

Gallop (Ex)

When a cervinal uses a full-round action to run, it may move up to six times its speed.

Stagger (Ex)

Any creature that takes damage from a cervinal's powerful charge attack must succeed at a DC 28 Fortitude save or be staggered for 1 round. The save DC is Constitution-based.
 

Ecology

Environment: Any , Nirvana
Organization: solitary, collective (2-3), or herd (4-6)
Treasure: double (+3 composite longbow, other treasure)

  Sometimes termed the \"knights\" of the agathions, cervinals have gained a reputation throughout the Outer Planes for their battle prowess, noble natures, and admirable wisdom. They stand almost 11 feet tall with magnificent racks of antlers 4 feet across, and weigh over 2,000 pounds.
  Cervinals manifest from the souls of good leaders, including military officers, regents, and church officials. In the good-aligned planes, they most often serve as generals in battles against fiends, but they also develop strategies to combat everyday evil in the multiverse, secure evil artifacts, and coordinate efforts between agathions and other celestial races.

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