Cerebremancer
Cerebremancers tap into the power of the mind and the mystical arts. They are adepts at plumbing the mysteries of the arcane and of exploring the internal secrets of psionics. Most cerebremancers tend to be ambitious, wanting access to the power of magic and psionics, rather than what they consider to be the tedious aspect of focusing on only a single source of power.
To become a cerebremancer, a character must have training in both manifesting psionic powers and casting arcane spells. While the most common sort of cerebremancer is one who is a psion and a wizard, other combinations such as wilder and sorcerer are also possible. Psychic warriors rarely take up the path of the cerebremancer, as the focus on manifesting tends to take too much away from their focus on physical combat.
Hit Dice
1d6Requirements
Skills:
Knowledge (arcana) 4 ranks, Knowledge (psionics) 4 ranks.Special:
1st level in a class with the Power Points/Day class feature and 1st level in a class with the arcane Spellcasting class feature.Proficiencies
- Armor: none.
- Weapons: none.
- Class Skills: Knowledge (arcana) (Int), Knowledge (psionics) (Int), Linguistics, Psicraft, and Spellcraft (Int).
- Skill Points Per Level: 2 + Intelligence modifier.
Class Features
All of the following are features of the cerebremancer prestige class.Spellcasting/Psionics
When a cerebremancer level is gained, the character gains new spells per day as if they had also gained a level in any one arcane spellcasting class they have levels in. They also gain additional power points per day and access to new powers as if they had also gained a level in any one manifesting class they belonged to previously. They do not, however, gain other benefits a character of that class would have gained. This essentially means that they add the level of cerebremancer to the level of whatever other arcane spellcasting class and manifesting class the character has, then determines spells per day, spells known, Caster Level, power points per day, powers known, and manifester level accordingly. If a character has more than one arcane spellcasting class, or more than one manifesting class, they must decide to which class they add each level of cerebremancer for the purpose of this ability.Note: A cerebremancer gains no other benefits when they level up from their previous spellcasting and manifesting classes other than spells per day, spells known, Caster Level, power points per day, powers known, and manifester level a. This includes adding new spells to Spellbooks and Familiars for classes such as Wizard, or discipline abilities, and wild surges for classes such as Psion and Wilder.


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