Cauchemar

This towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.
 

Cauchemar (CR 11)

Huge Outsider (Evil, Extraplanar)
Alignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +22
  Speed: 40 feet, Fly 90 feet (good)
Space: 15 feet
 

Defense

Armor Class: 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, -2 size)
Hit Points: 147 (14d10+70)
Saving Throws: Fort +14, Ref +11, Will +7
 

Offense

Melee: bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)
Reach: 10 feet
  Special Attacks: smoke (DC 22)
  Spell-Like Abilities (CL 15th):

Statistics

StrDexConIntWisCha
31 (+10) 15 (+2) 21 (+5) 16 (+3) 12 (+1) 12 (+1)
Base Attack Bonus: +14
CMB +26
CMD 38 (42 vs. Trip)
  Feats: Alertness, Cleave, Improved Initiative, Powerful Maneuvers, Iron Will, Run
  Skills: Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11
  Languages: Abyssal, Infernal
 

Special Abilities

NONE
 

Ecology

Environment: Any, Gehenna
Organization: solitary
Treasure: none

  The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider. In addition, it is able to use plane shift to invade other realities.

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