Cauchemar
This towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.
Cauchemar (CR 11)
Huge Outsider (Evil, Extraplanar)Alignment: Neutral Evil
Initiative: +6
Senses: Darkvision 60 feet; Perception +22
Speed: 40 feet, Fly 90 feet (good)
Space: 15 feet
Defense
Armor Class: 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, -2 size)Hit Points: 147 (14d10+70)
Saving Throws: Fort +14, Ref +11, Will +7
Offense
Melee: bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)Reach: 10 feet
Special Attacks: smoke (DC 22)
Spell-Like Abilities (CL 15th):
- 1/hour (self plus 1 rider only)- Ethereal Jaunt, Plane Shift
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
31 (+10) | 15 (+2) | 21 (+5) | 16 (+3) | 12 (+1) | 12 (+1) |
CMB +26
CMD 38 (42 vs. Trip)
Feats: Alertness, Cleave, Improved Initiative, Powerful Maneuvers, Iron Will, Run
Skills: Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11
Languages: Abyssal, Infernal
Special Abilities
NONEEcology
Environment: Any, GehennaOrganization: solitary
Treasure: none
The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider. In addition, it is able to use plane shift to invade other realities.