Cardinal
While a cleric’s faith is their highest priority, their church may wield significant political power in some regions. In these cases, cardinals arise from the ranks of the clergy, engaging in the game of intrigue on behalf of their churches. While some cardinals manage to join the world of politics and retain the purity of their faith, many cardinals find that they must compromise some part of their beliefs in pursuit of their church’s political power, and some cardinals even fall prey to the corrupting influence of their power.
This ability replaces the cleric’s armor proficiencies.
This ability replaces the cleric’s spontaneous casting ability. It alters the cleric’s domains, as well as their class skills, skill ranks per level, and base attack bonus.
Armor Proficiency
A cardinal is proficient in light armor, but not shields.This ability replaces the cleric’s armor proficiencies.
Political Skill
A cardinal adds Bluff, Intimidate, Knowledge (geography), and Knowledge (local) to their list of class skills. They gain a number of skill ranks equal to 6 + their Intelligence modifier at each level, instead of the normal 2 + their Intelligence modifier. However, they gain only one domain, and their base attack bonus from cleric levels is equal to half their class level (which is the same as for a sorcerer or wizard).This ability replaces the cleric’s spontaneous casting ability. It alters the cleric’s domains, as well as their class skills, skill ranks per level, and base attack bonus.
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