Cambion

This leering, red-skinned demonic humanoid has a pair of black horns upon his brow and cloven hooves for feet.
 

Cambion (CR 2)

Medium Outsider (Chaotic, Demon, Evil, Extraplanar)
Alignment: Chaotic Evil
Initiative: +1
Senses: Darkvision 60 feet; Perception +7
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 natural)
Hit Points: 22 (3d10+6)
Saving Throws: Fort +5, Ref +2, Will +4
Immunity: electricity, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 13
 

Offense

Melee: mwk scimitar +6 (1d6+2/18-20), claw +0 (1d4+1) or 2 claws +5 (1d4+2)
Reach: 5 feet
Ranged: mwk composite longbow +5 (1d8+2/x3)
  Special Attacks: sadistic strike, sinfrenzy
  Spell-Like Abilities (CL 3rd):

Statistics

StrDexConIntWisCha
15 (+2) 13 (+1) 14 (+2) 13 (+1) 12 (+1) 14 (+2)
Base Attack Bonus: +3
CMB +5
CMD 16
  Feats: Deceitful
  Skills: Acrobatics +6, Bluff +10, Disguise +10, Intimidate +8, Perception +7, Sense Motive +7, Stealth +6
  Languages: Abyssal, Common; telepathy 30 ft.
 

Special Abilities

Sadistic Strike (Su)

Cambions are particularly cruel, and they excel at causing pain and anguish. A cambion always treats any weapon he attacks with (including natural weapons and spells that require attack rolls to hit) as if the demon had the Improved Critical feat for that weapon, increasing the weapon's threat range as appropriate.

Sinfrenzy (Su)

Every cambion carries within his being an excessive capacity for one of the seven classical sins-this focus is determined at the moment of the cambion's birth and depends on the nature of his humanoid parent's greatest sin. Once per day for a number of rounds equal to his Hit Dice, a cambion can turn himself over to his sin and enter into a frenzied state as a free action. While a cambion is in this frenzy, his land speed increases by 10 feet and he gains a +1 bonus on Reflex saves and attack rolls. These bonuses do not stack with those granted by haste or similar effects, but if the cambion has at least 1 level in the class listed for his specific sin, the sinfrenzy grants an additional effect as summarized below.
Envy (cleric): Cambion clerics covet the power of the gods themselves. While an envious cambion is in a sinfrenzy, his channeled energy effect increases by 1d6.
Gluttony (alchemist): Cambion alchemists take great pleasure in drinking their extracts, potions, mutagens, and even poisons. While a gluttonous cambion is in a sinfrenzy, his bombs deal an additional die of damage.
Greed (rogue): Cambion rogues are obsessed with gathering as much wealth and power as they can. While a greedy cambion is in a sinfrenzy, he deals an additional die of sneak attack damage.
Lust (bard): Cambion bards seek to dominate and control as many hedonistic slaves as they can through magic and intimidation. While a lustful cambion bard is in a sinfrenzy, the effects of his inspire courage, inspire competence, inspire greatness, and inspire heroics abilities increase by 1. The save DCs of the cambion's bardic performances also increase by 1 when he is in this state.
Pride (wizard): Cambion wizards believe their magic is greater than all others. While a prideful cambion is in a sinfrenzy, his spell save DCs increase by 1.
Sloth (fighter): Cambion fighters carry the essence of sloth within, so much so that even their very blood seems to flow slowly from cut veins. While a slothful cambion fighter is in a sinfrenzy, he gains 2 bonus hit points per Hit Die.
Wrath (ranger): Cambion rangers charge their attacks with savage hatred. While a wrathful cambion ranger is in a sinfrenzy, his favored enemy bonuses increase by 2.
 

Ecology

Environment: Any
Organization: solitary, pair, gang (3-7), or cult (8-13)
Treasure: NPC gear (studded leather, mwk scimitar, mwk composite longbow [+2 Str] with 20 arrows, other treasure)

  Not all demons are formed from the sinful souls of mortals sent on to the Abyss. Demons are nothing if not fecund, as the widespread presence of tief lings, half-fiends, and fiendish creatures attests, yet these tainted and corrupted spawn are not true demons. Cambions are unusual fiends in that they merge these two methods of demonic creation, resulting in a nearly humanoid but wholly fiendish creature capable of rising to great heights of power in time. A cambion is in small part a humanoid, but in practice this aspect applies almost entirely to his physical appearance, for a cambion is a true outsider, a creature whose body and soul are one. The majority of cambions have red skin, horns on their heads, and cloven hooves for feet-while the same variety exists among cambions as it does among humans, the fiendish aspects of cambions' appearance don't range as widely as those of tief lings. A typical cambion stands 6 feet tall and weighs 190 pounds.
  Ecology A cambion is born when an incubus impregnates a humanoid female in the Abyss and the humanoid carries the child to term without leaving the Abyss. While gestating, the child absorbs the plane's chaotic evil energies and transforms completely. Rather than being a half-fiend (as would be the case if the mother gave birth or was impregnated on a plane other than the Abyss), a child born under such circumstances is always born a cambion, and always born male. Only humanoids can give birth to cambions, and the majority of cambions' mothers are humans. Birthing a cambion is particularly painful and dangerous, and in most cases the mother dies during childbirth.
  Cambions are unusual among demons in that they enter life in the Abyss not as fully formed demons, but as infants. And while cambions mature quickly-reaching adulthood over the course of only 6 painful months- they remain relatively helpless for much of this time, requiring someone to rear them. The Abyss's denizens are not known for their caring and nurturing natures, so despite the insatiable urges of their incubus fathers, few cambions live to see adulthood. And while cambions do not need to remain in the Abyss during the period of their maturation, it's rare for someone to spirit such a child out of the Worldwound.
  Once fully grown, a cambion attains its full demonic powers. When the first day of its seventh month of life dawns, a cambion gains his spell-like abilities and sinfrenzy power. Unlike other demons, cambions as a whole aren't associated with a specific sin; some revel in their fathers' lustful natures, and other embrace pride, envy, and so on (this need not match their sinfrenzies).
  Habitat & Society Few places in the Abyss provide safe harbor for a newborn cambion to mature-the most notable of these are Nocticula's Midnight Isles. Here, Nocticula rewards those who take upon themselves the stewardship of a cambion infant, but only if that cambion, upon reaching maturity, chooses to award its foster parent the honor of being named its \"warden.\" A cambion has a month to bestow this honor, and does so by uttering the following prayer to Nocticula: \"By the grace of Our Lady in Shadow do I name thee, (creature's name), my warden.\" By Nocticula's decree, cambions are free to name anyone warden, so anyone who seeks this honor is well advised to give her cambion fosterling no reasons to betray her.
  Once a warden is so chosen, the nature of the boon Nocticula grants varies; it might be a monetary reward, a magical gift, an enhancement to body or mind, or (in rare cases) even a moment of dalliance with Nocticula herself. Entire societies on the Midnight Isles exist for the sole purpose of raising cambions and seeking out such boons.
  Cambions often rise to great power by advancing in class level, particularly in classes associated with their favorite sins. It is rare for a cambion to take class levels in a class that is not associated with its sinfrenzy ability, but not unheard of.
  When encountered on the Material Plane, cambions most often already have a number of class levels. These cambions are in charge of groups of cultists, where they serve as demonic generals and powerful spellcasters. They always come to the Material Plane with grand plots and recruit others to help them sow sin. Cambions in these roles are often in service of a demon lord-or even Lamashtu herself. It is unusual for more than a handful of cambions to work together, as their inflated egos lead to arguments and internal bickering.

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