Caasimolar

A wizened old man with a silver beard and balding head approaches. His eyes are ruby red and small rounded horns jut from his head, just above his eyes. His fingernails are ruby red, as is his long, snaky, thinly, forked tail. He is dressed in robes of purple, white, and amber.
 

Caasimolar (CR 23)

Medium Outsider (Devil, Evil, Extraplanar, Lawful)
Alignment: Lawful Evil
Initiative: +12
Senses: Darkvision 60 feet, Detect Magic, Detect Thoughts; Perception +43
  Speed: 50 feet
Space: 5 feet
 

Defense

Armor Class: 46, touch 28, flat-footed 38 (+8 Dex, +18 natural, +10 profane)
Hit Points: 391 (27d10+243) Regeneration 5 (good, silver)
Saving Throws: Fort +20, Ref +25, Will +26
Damage Reduction: 15/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 34
 

Offense

Melee: +3 Cold Iron good outsider bane quarterstaff +39/+34/+29/+24 (1d6+15 plus inflict moderate wounds)
Reach: 5 feet
  Special Attacks: Fear
  Spell-Like Abilities (CL 20th):

Statistics

StrDexConIntWisCha
27 (+8) 26 (+8) 29 (+9) 29 (+9) 29 (+9) 30 (+10)
Base Attack Bonus: +27
CMB +35
CMD 63
  Feats: Alertness, Combat Reflexes, Combat Casting, Craft Wondrous Item, Critical Focus, Deceitful, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (Cone of Cold), Scribe Scroll, Weapon Focus (Quarterstaff)
  Skills: Acrobatics +35, Bluff +44, Diplomacy +40, Disguise +44, Intimidate +40, Knowledge (arcana) +36, Knowledge (history) +39, Knowledge (local) +36, Knowledge (planes) +39, Knowledge (religion) +36, Perception +43, Sense Motive +43, Spellcraft +36, Stealth +38, Survival +36
  Languages: Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
 

Special Abilities

Fear (Su)

By speaking, Caasimolar induces fear in all creatures within 30 feet that hear him. Creatures within the area must succeed on a DC 33 Will save or be affected as if by a fear spell (CL 20th). If the save is successful, that creature cannot be affected again by Caasimolar's fear for one day. Other devils are immune to the effect. The save DC is Charisma-based.

Caasimolar's Iron Rod

: This 6-foot long iron rod functions as a +3 cold iron good outsider bane quarterstaff. In addition, it has the following abilities: - 1/day-lightning bolt, range 100 ft., 15d6 electricity damage, Ref DC 25 for half - 3/day-slay living, touch (with rod), Fort DC 25 or die (3d6+20 damage if save succeeds) - Inflict moderate wounds each time a creature is hit with the rod, 2d8+10 damage; Will DC 25 for half
 

Ecology

Environment: Any
Organization: solitary or troupe (Caasimolar plus 1 pit fiend and 2-5 bearded devils)
Treasure: double standard

  In the centuries when Lucifer ruled Hell, Caasimolar stood beside him as President. He was second in command behind only Lucifer himself. When the Great Uprising occurred Caasimolar was offered a position in Hell's new court, but he promptly replied by slaying the messenger and all the guards that had delivered the offer. Displeased with his answer, Asmodeus cast him out of Hell along with the rest of Lucifer's court when the Great Uprising was ended.
  Caasimolar is a cruel and malevolent creature and spends most of his time in his tower in Lucifer's basalt palace on the plane of Infernus. From his tower he enjoys watching the devils torture captured souls, particularly human souls. When not delighting himself in the torture of others, he is listening to reports from his vast network of spies he has encamped in the arch-devils' palaces in Hell. Though Caasimolar is no longer in Hell, little goes on there that he doesn't know about. His loyalty to Lucifer has never been in question and he keeps a close watch on those that offer advice, aid, information, or the like to his master.
  Caasimolar is never encountered alone except in his tower. When walking the halls of Malefacta (Lucifer's great palace) or tending to duties elsewhere in Infernus, he always has a retinue of 1 pit fiend and 2-5 bearded devils with him. When first engaged in battle, Caasimolar uses his fear effect against all within range that can hear him. When encountered with his personal retinue of devils, he prefers to let them fight, while he hangs back and peppers the enemy with slay living effects (from his rod) or cones of cold.
  If his enemies force him into battle, he begins by releasing a slay living effect against who he deems to be the most powerful foe in the group. If this fails, he quickly unleashes a lightning bolt from his rod at the same target. If forced to fight close quarter, he relies on his rod's physical power as well as its spell-like effects, and he utilizes his spell-like abilities. If the day is lost, Caasimolar summons devils to cover his escape before teleporting away to safety.
  Copyright Notice Author Scott Greene.

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