Burleev

This creature looks like a humanoid skeleton with a complete set of internal organs. A violet glow replaces its missing flesh.
 

Burleev (CR 4)

Medium Outsider (Cold Or Fire, Extraplanar)
Alignment: Neutral
Initiative: +4
Senses: Darkvision 60 feet, Detect Magic; Perception +9
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 10, flat-footed 16 (+6 natural)
Hit Points: 32 (5d10+5)
Saving Throws: Fort +5, Ref +3, Will +5
frostfire spirit,
Damage Reduction: 5/magic
Immunity: cold or fire
Spell Resistance: 15
Weaknesses: vulnerability to cold or fire
 

Offense

Melee: 2 slams +5 (1d6 plus 1d6 cold or fire)
Reach: 5 feet
  Spell-Like Abilities (CL 5th; Concentration +8):
  Spells Known (CL 5th; Concentration +8):

Statistics

StrDexConIntWisCha
11 (+0) 10 (+0) 13 (+1) 10 (+0) 13 (+1) 16 (+3)
Base Attack Bonus: +5
CMB +5
CMD 15
  Feats: Combat Casting, Improved Initiative, Lightning Reflexes
  Skills: Intimidate +11, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Spellcraft +8, Stealth +4, Use Magic Device +11 Languages: Abyssal, Celestial, Draconic, Protean; read magic
 

Special Abilities

Frostfire Spirit (Su)

A burleev is surrounded by either cold or fire energy. The burleev can change the energy type as a swift action. When surrounded by fire, the burleev has the fire subtype, it adds fire damage to its attacks, and creatures striking it with melee weapons, natural attacks, or unarmed strikes take 1d6 points of fire damage; when surrounded by cold, it instead gains the cold subtype and deals cold damage rather than fire damage. It can also completely dampen its aura for 1d6 rounds, but cannot reactivate it until this time has passed.

Spells

A burleev cast spells as a 5th-level sorcerer.
 

Ecology

Environment: Any
Organization: solitary, pair, or cabal (3-5)
Treasure: standard

  A burleev is a planar explorer created by the power of Nethys. Some are his mortal petitioners assigned to this role after their death by a deliberate act of the god, whereas others are hapless visitors who were transformed by proximity to Nethys or certain parts of his realm. They serve as his eyes and ears on many planes, using their power to adapt to hostile environments and report their discoveries to his greater servitors. Each has a unique allotment of spells suited for its current task, and a burleev that has completed its service in one inhospitable location might be destroyed and recreated with a different array of arcane talents that suit it better for its next duty. The spells shown above represent those of a typical burleev.
  A burleev's supernatural nimbus burns brightly with cold or heat, making it painfully cold or hot to the touch. As a burleev discovers information useful to the god of magic, the color of its aura increases in intensity. The eldest of these creatures, or those that have travelled far from Nethys's realm in the Maelstrom for the longest, often burn like living pyres. These burleevs sometimes take sorcerer class levels as their magical power grows to match their ever-increasing knowledge. Should it later be crushed and reformed as part of its continuing duties, such a burleev retains much of its brightness and arcane might.
  A spellcaster whose research interests mirror those of a burleev can keep such an outsider's attention for days, weeks, or longer so long as the mortal continues to make new and exciting discoveries. Burleevs stand around 6 feet tall and weigh roughly 80 pounds.

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