Barghest

This snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf 's paws.
 

Barghest (CR 4)

Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)
Alignment: Lawful Evil
Initiative: +6
Senses: Darkvision 60 feet, Scent; Perception +11
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Hit Points: 45 (6d10+12)
Saving Throws: Fort +6, Ref +7, Will +7
Damage Reduction: 5/magic
 

Offense

Melee: bite +10 (1d6+4), 2 claws +10 (1d4+4)
Reach: 5 feet
  Special Attacks: feed
  Spell-Like Abilities (CL 6th):

Statistics

StrDexConIntWisCha
19 (+4) 15 (+2) 15 (+2) 14 (+2) 14 (+2) 14 (+2)
Base Attack Bonus: +6
CMB +10
CMD 22 (24 vs. Trip)
  Feats: Combat Reflexes, Improved Initiative, Great Fortitude
  Skills: Acrobatics +11, Bluff +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Stealth +11, Survival +11
  Languages: Infernal, Goblin, Worg
  Special Qualities: Change Shape (goblin or wolf, polymorph)

 

Special Abilities

Feed (Su)

Once per month, a barghest can devour a nonevil humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater barghest.
 

Ecology

Environment: Any
Organization: solitary or cult (1 plus goblin tribe)
Treasure: standard

  Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.

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