Baaphel
This dog-headed humanoid has grayish-brown, pale scarlet eyes, and two upright crimson horns. Two, large, black bat-like wings sprout from its shoulders. Its hands are clawed and its feet are blackened hooves. A forked crimson tail snakes behind it.
Baaphel (CR 21)
Medium Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +11
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See in Darkness ; Perception +35
Speed: 30 feet, Fly 50 feet (good) (40 feet, Fly 60 feet base)
Space: 5 feet
Defense
Armor Class: 38, touch 19, flat-footed 37 (+9 armor, +2 Dex, +11 natural, +7 profane)Hit Points: 270 (20d10+160) Regeneration 10 (good, silver)
Saving Throws: Fort +14, Ref +19, Will +22
Damage Reduction: 15/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 32
Offense
Melee: +3 axiomatic keen scythe +35/+30/+25/+20 (2d4+19/19-20/x4) or Fear touch +31 (Fear)Reach: 5 feet
Special Attacks: Fear touch (Will DC 27, Fear spell, CL 20th)
Spell-Like Abilities (CL 20th):
- Constant- Detect Good, Detect Magic
- At Will- Blasphemy (DC 24), Charm Monster (DC 21), Desecrate, Fire Shield, Dispel Magic, Greater, Invisibility, Greater (DC 21), Teleport, Greater (self plus 50 pounds of objects only), Magic Circle against Good, Suggestion (DC 20), Tongues, Unholy Aura (DC 25)
- 2/day- summon (level 9, 4d10 nupperibos, 2d6 bearded devils, bone devils or erinyes, or 1 ghaddar 100%)
- 1/day- Circle Of Death (DC 23), Flesh to Stone (DC 23), Symbol of Pain (DC 22), Symbol of Sleep (DC 22)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
33 (+11) | 25 (+7) | 27 (+8) | 26 (+8) | 26 (+8) | 25 (+7) |
CMB +31
CMD 55
Feats: Alertness, Blind-Fight, Cleave, Great Cleave, Improved Initiative, Powerful Maneuvers, Iron Will, Weapon Focus (Scythe), Vital Strike
Skills: Appraise +28, Bluff +30, Diplomacy +30, Disguise +27, Escape Artist +30, Fly +34, Intimidate +30, Knowledge (arcana) +31, Knowledge (planes) +31, Knowledge (religion) +28, Perception +35, Sense Motive +35, Stealth +30, Survival +28
Languages: Abyssal, Celestial, Common, Draconic, Giant, Infernal, Terran; telepathy 100 ft.
Special Abilities
Fear Touch (Su)
A creature that successfully saves cannot be affected again by Baaphel's fear touch for one day. The save DC is Charisma-based.Hell's Gleaning
: Baaphel's unique weapon is a +3 axiomatic keen scythe.Ecology
Environment: Any , BaatorOrganization: solitary or troupe (Baaphel plus 2-5 bearded devils, 1-2 barbed devils, or 1 pit fiend)
Treasure: double standard
Baaphel is a grand duke in the service of Belial, leading 2 legions of bearded devils in battle for his lord. Baaphel is constantly scheming against the other dukes in Belial's service and takes every opportunity to discredit them in the eyes of their lord, though he never does this openly; it is always through lesser dukes and other devils that his machinations come to fruition. Baaphel yearns to be ruler of an entire plane and is waiting anxiously until the time comes that he can overthrow his lord.
Baaphel makes his home in a great castle of basalt and iron called Evermore on Hell's fourth plane. Baaphel stands 7 feet tall and weighs about 400 pounds. Baaphel attacks with Hell's Gleaning and spell-like abilities. He usually opens combat with flesh to stone, taking out the most able bodied attackers. Baaphel wears +3 chainmail and is rarely encountered without it.
Copyright Notice Author Scott Greene.
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