Baal
This diabolical-looking golden-skinned humanoid towers over you, dressed in battered bronze chainmail. It wields a large morningstar in its clawed hand as it stares at you. Its bovine head features large round eyes of black, a large nose, wolf-like upright ears, and a large mouth lined with razor-sharp teeth. Tiny forward-curving horns protrude from its forehead.
Baal (CR 22)
Large Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +11
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See Invisibility, See in Darkness ; Perception +37
Aura: fear (20 feet, Will DC 29)
Speed: 30 feet (40 feet base)
Space: 10 feet
Defense
Armor Class: 38, touch 19, flat-footed 36 (+9 armor, +2 Dex, +10 natural, -1 size, +8 profane)Hit Points: 333 (23d10+207) Regeneration 10 (good, silver)
Saving Throws: Fort +16, Ref +20, Will +22
Damage Reduction: 15/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 33
Offense
Melee: +4 unholy morningstar +40/+35/+30/+25 (2d6+17/19-20)Reach: 10 feet (20 feet with morningstar)
Spell-Like Abilities (CL 20th):
- Constant- Comprehend Languages, Detect Good, Detect Magic, See Invisibility
- At Will- Animate Dead, Blasphemy (DC 25), Charm Monster (DC 22), Disguise Self, Dispel Magic, Greater, Invisibility, Greater (DC 22), Teleport, Greater (self plus 50 pounds of objects only), Inflict Serious Wounds (DC 21), Magic Circle against Good, Produce Flame, Pyrotechnics (DC 20), Suggestion (DC 21), Tongues, Unhallow (DC 23), Unholy Aura (DC 26), Wall Of Fire, Wind Walk
- 2/day- Shapechange, summon (level 9, 4d10 lemures or nupperibos, 2d4 barbed devils, bearded devils, or gorgons, 1d4 erinyes, or 1 ghaddar devil, horned devil, or pit fiend 100%)
- 1/day- Fire Storm (DC 26), Symbol of Stunning (DC 25)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
37 (+13) | 25 (+7) | 29 (+9) | 25 (+7) | 25 (+7) | 27 (+8) |
CMB +37
CMD 62
Feats: Alertness, Blind-Fight, Cleave, Great Cleave, Improved Critical (Morningstar), Improved Initiative, Powerful Maneuvers, Improved Vital Strike, Iron Will, Vital Strike, Weapon Focus (Morningstar)
Skills: Bluff +34, Diplomacy +34, Disguise +34, Escape Artist +26, Fly +24, Intimidate +34, Knowledge (arcana) +30, Knowledge (planes) +33, Knowledge (religion) +33, Perception +37, Sense Motive +37, Stealth +25, Survival +30
Languages: Abyssal, Celestial, Common, Daemonic,
Special Abilities
NONEEcology
Environment: Any , BaatorOrganization: solitary or troupe (Baal plus 2-5 horned devils or 2-4 barbed devils)
Treasure: double standard Sheol: Baal's unique weapon is a Large +4 unholy morningstar. As a free action, the handle of Baal's morningstar can extend 10 feet, thus increasing his reach with this weapon. It can likewise retract to its normal length as a free action.
Baal is a duke in the employ of Great Mammon and leads 5 legions of barbed devils in his service. Baal follows Lord Mammon's orders without question but secretly plans one day to wrest the throne from his master (who has become complacent as of late). For now, though, he waits and schemes.
Baal stands 8 feet tall and weighs 500 pounds.
Credit Baal originally appeared as \"Bael\" in Dragon #75 (© TSR/Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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