Asmodean Advocate
For the faithful of Asmodeus, the words used in a negotiation or contract matter more than their intent.
The word of the law is to be respected, but loopholes and vague wording are part of every law. Asmodean advocates are master wordsmiths who ally themselves with creatures that—much like their words—seem insignificant but are treacherous. Pact-Bound (Ex)
An Asmodean advocate must choose Asmodeus as their deity and select the Trickery domain. They do not gain a second domain. If they ever change their deity, they lose this archetype and become a normal ex-cleric.
This ability alters domains.
The word of the law is to be respected, but loopholes and vague wording are part of every law. Asmodean advocates are master wordsmiths who ally themselves with creatures that—much like their words—seem insignificant but are treacherous. Pact-Bound (Ex)
An Asmodean advocate must choose Asmodeus as their deity and select the Trickery domain. They do not gain a second domain. If they ever change their deity, they lose this archetype and become a normal ex-cleric.
This ability alters domains.
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