Archon, Star
This powerful humanoid floats in the air on a nimbus of pearly light. He grips a golden starknife in one hand.
Archon, Star (CR 19)
Large Outsider (Archon, Extraplanar, Good, Lawful)Alignment: Lawful Good
Initiative: +8
Senses: Darkvision 60 feet, Low-Light Vision, Detect Evil, True Seeing; Perception +29
Aura: aura of courage, aura of menace (DC 27), magic circle against evil
Speed: 40 feet, Fly 120 feet (good) ( 30 ft. (Fly 90 ft.) in armor)
Space: 10 feet
Defense
Armor Class: 34, touch 11, flat-footed 32 (+9 armor, +1 Dex, +1 dodge, +12 natural, +2 shield, -1 size)(+2 deflection vs. evil)Hit Points: 294 (19d10+190) Regeneration 10 (evil weapons and effects)
Saving Throws: Fort +21, Ref +17, Will +15; +4 vs. poison
explosive rebirth
Damage Reduction: 10/evil
Immunity: electricity, fire, charm, compulsion, fear, petrification
Spell Resistance: 30
Offense
Melee: +5 holy starknife +29/+24/+19/+14 (1d6+12/x3)Reach: 10 feet
Special Attacks: smite evil 1/day (+6 attack and AC, +19 damage)
Spell-Like Abilities (CL 19th; Concentration +25):
- Constant- Detect Evil, Magic Circle against Evil, True Seeing
- At Will- Aid, Continual Flame, Teleport, Greater (self plus 50 lbs. of objects only), Message, Sunbeam (DC 23)
- 1/day- Meteor Swarm (DC 25), Polar Ray (DC 24), Prismatic Spray (DC 23), Sunburst (DC 24)
Cleric Spells Prepared (CL 19th, Concentration +26):
- 9th - Implosion (DC 26), Heal, Mass, Miracle
- 8th - Dimensional Lock, Fire Storm (DC 25), Holy Aura (DC 25)
- 7th - Destruction (2, DC 24), Holy Word (2, DC 24), Resurrection
- 6th - Dispel Magic, Greater, [Heal, Mass] Cure Moderate Wounds (3)
- 5th - Break Enchantment (2), Breath Of Life (2), Flame Strike (DC 22)
- 4th - Cure Critical Wounds (3), Death Ward, Divine Power
- 3rd - Cure Serious Wounds (3), Dispel Magic (2), Invisibility Purge
- 2nd - Cure Moderate Wounds (4), Eagle's Splendor, Status
- 1st - Cure Light Wounds (4), Divine Favor, Sanctuary (DC 18)
- 0 - Guidance, Resistance, Stabilize, Virtue
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 19 (+4) | 31 (+10) | 20 (+5) | 24 (+7) | 23 (+6) |
CMB +27
CMD 42
Feats: Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Stand Still
Skills: Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (arcana and engineering) +14, Knowledge (history and nature) +18, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17
Languages: Celestial, Draconic, Infernal; truespeech
Special Abilities
Explosive Rebirth (Su)
When killed, a star archon explodes in a blinding flash of energy that deals 50 points of damage (half fire, half holy damage) to anything within 100 feet (Reflex DC 29 half). The save DC is Constitution-based. The slain archon reincarnates 1d4 rounds later as an advanced shield archon.Spells
Star archons cast divine spells as 19th-level clerics. They do not gain access to domains or other cleric abilities.Ecology
Environment: AnyOrganization: solitary or pair
Treasure: double (full plate, heavy steel shield, +5 holy starknife)
Star archons are the tacticians and strategists of Heaven.
Gifted with insight and powerful magic, they spend much of their time steering long-term plans for Heaven's armies and good folk in the world.