Angelfire Apostle
Angelfire apostles use the powers of good to avoid violence when possible and cleanse both maladies and evil creatures with blinding flames.
This ability alters the cleric’s armor proficiency.
This ability alters the cleric’s spellcasting.
This ability alters channel energy.
At 7th level, they can choose remove disease or remove Paralysis.
At 9th level, they can choose neutralize poison.
At 11th level, they can choose breath of life.
At 13th level, they can choose heal.
At 15th level, they can choose regenerate.
At 17th level, they can choose restoration but cannot affect permanent negative levels.
At 19th level, they can choose resurrection but can affect only a target that has been Dead no more than 1 round per their cleric level.
Armor Proficiency
Angelfire apostles are not proficient with medium armor.This ability alters the cleric’s armor proficiency.
Diminished Spellcasting
An angelfire apostle is less concerned with the traditional divine magic that many religious adherents receive. The angelfire apostle receives one fewer spell slot at each spell level. When an angelfire apostle gets no spells per day at a spell level, they can cast domain spells of that level normally, but can only cast nondomain spells of that level if they get them as bonus spells.This ability alters the cleric’s spellcasting.
Extra Channel
At 1st level, the angelfire apostle gains Extra Channel as a bonus feat.Channel Angelfire (Su)
An angelfire apostle must be of good or neutral alignment and must choose to channel positive energy, even if their deity is neutral or if they are not devoted to a particular deity. When an angelfire apostle channels positive energy, affected nongood creatures are Dazzled for 1 round, with no saving throw for this effect, in addition to experiencing the normal effects of channel energy.This ability alters channel energy.
Versatile Healing Channel (Sp)
At 5th level, the angelfire apostle can spend two uses of their channel energy ability to cast remove blindness/deafness or lesser restoration as a spell-like ability.At 7th level, they can choose remove disease or remove Paralysis.
At 9th level, they can choose neutralize poison.
At 11th level, they can choose breath of life.
At 13th level, they can choose heal.
At 15th level, they can choose regenerate.
At 17th level, they can choose restoration but cannot affect permanent negative levels.
At 19th level, they can choose resurrection but can affect only a target that has been Dead no more than 1 round per their cleric level.
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