Angelfire Apostle

Angelfire apostles use the powers of good to avoid violence when possible and cleanse both maladies and evil creatures with blinding flames.
 

Armor Proficiency

Angelfire apostles are not proficient with medium armor.
  This ability alters the cleric’s armor proficiency.
 

Diminished Spellcasting

An angelfire apostle is less concerned with the traditional divine magic that many religious adherents receive. The angelfire apostle receives one fewer spell slot at each spell level. When an angelfire apostle gets no spells per day at a spell level, they can cast domain spells of that level normally, but can only cast nondomain spells of that level if they get them as bonus spells.
  This ability alters the cleric’s spellcasting.
 

Extra Channel

At 1st level, the angelfire apostle gains Extra Channel as a bonus feat.
 

Channel Angelfire (Su)

An angelfire apostle must be of good or neutral alignment and must choose to channel positive energy, even if their deity is neutral or if they are not devoted to a particular deity. When an angelfire apostle channels positive energy, affected nongood creatures are Dazzled for 1 round, with no saving throw for this effect, in addition to experiencing the normal effects of channel energy.
  This ability alters channel energy.
 

Versatile Healing Channel ()

At 5th level, the angelfire apostle can spend two uses of their channel energy ability to cast remove blindness/deafness or lesser restoration as a spell-like ability.
  At 7th level, they can choose remove disease or remove Paralysis.
  At 9th level, they can choose neutralize poison.
  At 11th level, they can choose breath of life.
  At 13th level, they can choose heal.
  At 15th level, they can choose regenerate.
  At 17th level, they can choose restoration but cannot affect permanent negative levels.
  At 19th level, they can choose resurrection but can affect only a target that has been Dead no more than 1 round per their cleric level.
 

Cleansing Flames (Su)

At 9th level, the angelfire apostle becomes a direct conduit for the righteous power of their deity. Whenever the angelfire apostle casts a spell that belongs to the healing subschool that is a lower spell level than the highest spell they can cast, they can unleash a blast of flames as a Swift Action by expending one use of their channel energy ability. The flames last for 1 round and fill a contiguous area equal to one 10-foot cube per level of the healing spell cast (at least one side of the cube must be adjacent to the angelfire apostle’s space). The flames deal 1d4 points of damage per spell level. Half of the damage is fire damage, and half is raw divine power not subject to Fire Resistance or immunity. Any creature in the area can halve the damage with a successful Reflex saving throw against the spell’s DC. The angelfire apostle can use this ability a number of times per day equal to their Charisma modifier.

Parent Class

Cleric
 

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