Ahmuuth

This somberly dressed humanoid wears an ominous mask. Gravestones float near it like heavy shields.
 

Ahmuuth (CR 4)

Medium Outsider (Extraplanar, Psychopomp)
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision, spiritsense; Perception +10
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 18, touch 11, flat-footed 17 (+1 Dex, +3 natural, +4 shield)
Hit Points: 45 (6d10+12)
Saving Throws: Fort +9, Ref +3, Will +8
animated shield
Damage Reduction: 5/adamantine
Immunity: death effects, disease, poison
Energy Resistance: cold 10, electricity 10
Spell Resistance: 15
 

Offense

Melee: +1 returning undead-bane dagger +8/+3 (1d4+1/19-20)
Reach: 5 feet
Ranged: +1 returning undead-bane dagger +9 (1d4+1/19-20)
  Spell-Like Abilities (CL 6th; Concentration +7):

Statistics

StrDexConIntWisCha
10 (+0) 13 (+1) 15 (+2) 10 (+0) 13 (+1) 12 (+1)
Base Attack Bonus: +6
CMB +6
CMD 17
  Feats: Great Fortitude, Iron Will, Weapon Focus (Dagger)
  Skills: Knowledge (religion) +9, Perception +10, Sense Motive +10, Stealth +10, Survival +10, Use Magic Device +10
  Languages: Abyssal, Celestial, Infernal
  Special Qualities: death's dagger, ectoplasmic focus, spirit touch

 

Special Abilities

Animated Shield (Su)

An ahmuuth's gravestones defend the it in a manner similar to an animated shield but without a limited duration (Pathfinder RPG Core Rulebook 462). If the stones leave the psychopomp's square or the ahmuuth is slain, they become inert stone.

Death's Dagger (Su)

An ahmuuth's dagger is treated as a +1 returning undead-bane dagger. It loses this ability if it is held by anyone other than the ahmuuth, and regains it once returned.

Ectoplasmic Focus (Su)

An ahmuuth's spells and spelllike abilities have their full effect against incorporeal or ethereal creatures.
 

Ecology

Environment: Any
Organization: solitary, pair, or inquisition (3-8)
Treasure: standard

  An ahmuuth is a servitor of Pharasma who is responsible for helping mortals destroy undead and dispatch renegade souls evading the goddess's judgment. Unlike morrigna psychopomps (Bestiary 4 219), who hunt lost or corrupted souls on their own, ahmuuths work with mortal worshipers of Pharasma and try to usher creatures like ghosts to peaceable final ends—when they can. When they can't, they have no qualms about forcing wayward spirits to face their goddess's judgment.
  An ahmuuth looks like a humanoid wearing an owl mask and is always accompanied by floating gravestone shards that act as a shield. Like owls, ahmuuths are silent stalkers, revealing themselves only at the moment of attack. Ahmuuths stand just over 6 feet tall and weigh approximately 150 pounds.

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