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Asiea

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This is the world of Asiea. A magical place where seemingly anything can happen. Asiea is similar to a planet from another realm called Earth, but very different at the same time. You see the residence of Asiea possess a gift separate from other worlds known as magic. This mysterious power has transformed the vary planet itself, for better or worse.

At nearly twice the size of earth Asiea is covered with about 60% water with the rest being land. Asiea's technology has developed in different ways do to its access to magic. This has allowed for faster travel, safer city's and healthier people. But has simultaneously slowed the advancements of traditional technology and science like engineering, biology and physics. The given outcome is, nations more adept with magic will grow and prosper faster, while those who don't will be left behind.

The nations of Asiea have as much variety of culture and character as the people who inhabit it's land and water's. Some are made up of a single race like humans or elves and some allow for a mix of different species into the community. Overall most nations are made up of the indigenous inhabitants that shaped its land and culture. But this is not to say that their aren't nations who have conquered the inhabitants of a another nation. The reasons may very, but once again the nations and people more adept with the powers of this would will always have an advantage at what they want.

The natural outcome is weaker nations will join stronger ones with an alliance or even annex themselves. This has led to larger more diverse countries and the potential to create an empire.

The largest and strongest Empire is Ulta Grand and resides in what people refer to as the Central Continen. With this they have the ability to force there will to nearly all corners of Asiea. This was possible do to three major alliances, the Human alliance ???????, the Dwarf alliance ??????, and the Elf alliance ???????, formed together as one nation that soon created what is now known as the Ulta Grand Empire.

But Ulta Grand is not the only empire. There are many more like the ??????? Empire or the Empire of ??????????. As well as othere alliance like the Allied Beast Nation's or the ????????? Alliance. Each one of theis groups help influence the constant reshaping of Asiea and it's nations for better or for worse.

Then there are the groups that try to keep themselves separate from the politics of other nations and are not restricted by their borders. Mercenaries, armys for hire, religious sects, but the most popular of which are known as Guilds. The most powerfull being the Heros Guild, lead by The Magic Knights of Infinity. They believe It's their duty to protect those who need protected and fight back against the evils that plague Asiea.

But not all guilds share the same goal. There are other major guilds whom each have there own talents and specialties. Such as the Minus Street Trade Union witch is part of the Merchant's Guild. They specialize in trade and commerce. They have influence in the markets and financial establishments all across Asiea.

The Yew Long Party are the current heads of the Hunters Guild. Specializing in Hunting all kinds of beast as well as gathering rare materials from all across Asiea. There skills and abilities at hunting are only matched by there knowledge of there prey.

Then there is the Adventures Guild ran buy The Golden Quill. They are your more basic guild that mostly take posted contracts. This is where most people who chose to forgo the traditional career path and begin their journey using there skills to try and grow in power and in wealth. Regardless of this, the Adventures Guild is arguably the most influential guild and has headquarters in almost all major citys of nearly every counrty.

Campaigns

Diboken: Meastro Arc

Dungeons & Dragons 5e