Age of Cinder
The Setting
- World was filled with ash and lava rivers pouring everywhere, Volcanos instead of mountains
- There was little geysers that spewed creating more heat in this world
- It was hardly livable, till the Pyraxis ore was really founded
- One day a Dwarf founded the Pyraxis ore and others helped analyze it
Nations
Cindervale
- Oldest Nation
- History Obsessed, and conservative
- Many Laws to prevent another war but destroyed
- Still lives after the Age of Cinder
Thornreach -destroyed but area still survives
- Burnt plants that found away to grow even through the harsh conditions
- Known as a peaceful nation but very tense with the rising conflict
Stoneward
- Mountain nation formed from plugged and cooled volcano ranges
- First people to realize how to plug a volcano
- Strong dwarven and goliath heritage
- Holds the most accurate Age of Cinders records
Emberfall - destroyed
- Southern highlands and broken terrain
- Ruins everywhere, some still warm
- Destroyed in the War taken by Cindervale
- Rumors there are still Pyraxis there
Lakesong
- Founded by Wizards and Mages to create water
- Water never last long
- Trade-focused, culturally diverse
Species
Tieflings, Children of Heat
Tieflings were the most numerous people of the Age of Cinders.
Why they thrived:
- Natural resistance to fire and heat
- Cultural comfort with infernal environments
- High adaptability to Pyraxis use
- Seen as “blessed by the flame”
Tiefling societies:
- Formed early city-states around Pyraxis cores
- Became merchants, artificers, and rulers
- Were often blamed later for the war’s excesses
Modern prejudice against tieflings in Ashkara traces directly to this era.
Dragonborn , Forged for War
Dragonborn rose during the war itself.
Why they thrived:
- Natural elemental affinity
- Scales resistant to heat and shrapnel
- Martial cultures well-suited to endless conflict
Dragonborn:
- Were often bred or magically altered for battle
- Served as generals and champions
- Formed clan-legions rather than nations
Many modern Dragonborn bloodlines are genetically and culturally scarred by this age.
Goliaths, The Survivors of Stone
Goliaths lived where even lava could not reach.
Why they thrived:
- Natural resilience to extremes
- High-altitude survival in cooling volcanic peaks
- Stoneworking cultures independent of Pyraxis
Goliaths:
- Were miners, builders, and mountain wardens
- Often neutral during the war
- Remember the Age of Cinders more clearly than most
Their oral histories are some of the most accurate surviving accounts.
Dwarves, Masters of Pyraxis
Dwarves were the architects of the Age.
Why they thrived:
- Heat-resistant physiology
- Deep-earth living traditions
- Mastery of forging and mining
Dwarves:
- Discovered advanced Pyraxis shaping
- Created the first heat networks
- Controlled vast underground cities
Their decline began when Pyraxis veins collapsed and turned to ash.
Rarer Peoples During the Age
These races existed, but in small numbers:
- Humans (shorter lifespans struggled)
- Elves (magic-sensitive, ash-sickened)
- Halflings (nomadic scavengers)
- Orcs (outcasts, raiders, mercenaries)
Many modern populations expanded after the Age ended.
The Great Rebalancing (Post-Cinders)
As Ashkara cooled and healed:
- Humans expanded rapidly
- Elves returned to forests
- Halfling communities settled
- Mixed bloodlines became common
- Tieflings became outcast and not normal to see
War
- Lasted 200 years
- Outlived Nations
The war began with Pyraxis dependency, not conquest.
Once Pyraxis was discovered:
- Cities required it to survive
- Infrastructure depended on it
- Healing systems relied on it
- Armies needed it
Early War — The Claim Years (Years 1–40)
- Fighting centered around mines and heat networks
- Battles were limited and strategic
- Tiefling city-states held major Pyraxis reserves
- Tieflings were seen as essential, not feared
During this era, Tieflings:
- Dominated governance and infrastructure
- Served as engineers, healers, and administrators
- Were trusted because they understood heat
Middle War — The Endless Ember (Years 40–160)
This is when Ashkara broke.
What Changed:
- Pyraxis weapons became widespread
- Heat-based healing extended the lives of rulers and generals
- Entire cities were “burned cold” by heat extraction
- Overmining destabilized the land itself
Late War — The War Without Heirs (Years 160–200)
By now:
- Most original nations no longer existed
- Records contradicted each other
- Soldiers fought for warmth, not victory
- Pyraxis ash poisoned land and water
Fear replaced reason.
Tieflings became:
- Symbols of the old order
- Convenient scapegoats
- Accused of hoarding Pyraxis
- Blamed for prolonging the war
Pogroms began before the war even ended.
The End
- Rescources stretched thin
- Pyraxis became the rareist thing
- One hero from stornward and his party made a plan to seal the volcanos of the nations, it was the first time that peace was forged in years.
New Beginnings
Wizards and Mages became resourceful for agriculture and water,
with no heat rain was allowed to come down
for years it rained and rain, creating lakes and established oceans and rivers
Grass and plants started grow, and now became a normal world
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