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Enrai Magic Overview

What is Magic

Magic is utilization of mystical energy Enrai to manipulate the world around them, which defies the natural state of things. Originally an esoteric, and secretive tradition, Magic was standardized with formal practices, rules, and understandings by the Third Izumo Empire’sImperial Mages whose knowledge barely survived after the Empire. Since then in the modern Era Magic has undergone expansion to its current extent.

How to use Magic

Who Can Use Magic

The ability to utilize magic is limited to those who have the right magical bloodline, or whose ancestry is part Yokai or Kami, although details are usually in dispute. Bloodline based Mages form the bulk of human mages, whose powers and abilities grow stronger with each generation. Magic is usually only found in the established families, but also occasionally randomly appears in commoners.

Spells and Casting

For a mage to cast magic, it requires expending mental and physical energy. The main component though, is Enrai, which a mage has a certain amount to draw from depending on their mage rank. Active Spells expend Enrai which are regained with time, while Passive Spells permanently lower the amount of Enrai a mage can have while maintained.

Mage Conduits

To actually cast spells, a mage conduit is needed to form Enrai into a usable ability. Mage conduits are pieces of equipment made from normal materials and Enrai Gemstones,as a power source. Common Mage conduits vary, but can be the following.

Types of Mage Conduits

  • Melee and Ranged Weapons
  • Personal Armor and Clothes
  • Siege Craft and Artillery
  • Traps: Snares, Mines, Trip Wires, etc.
  • Various Profession Based Tools
  • Fortifications and Buildings
  • Technology: Machines, Vehicles, and Devices
  • Skill Levels for Mages and Spells

    Mages and Spells can be categorized into several ranks from lower to higher: E, D, C, B, A, S. Mage ranks generally are a reflection of how many spells a mage knows, how fast they can cast, and the upper spell rank they can reliably cast. Spell Ranks refer to the level of difficulty and how strong or useful a spell is.

  • E: is the lowest rank of mages, knows basic magic, those who only know the easiest of spells.
  • D: is the second lowest rank of mages, knows beginner magic, good rounding of basic spells, and starting to specialize.
  • C: is the third lowest rank of mages, knows advanced magic, a solid range of spells, and specialized magic.
  • B: is the third highest rank of mages, knows expert magic, solid depth of spells, fully specialized, a perfected core set of spells.
  • A: is the second highest rank of mages, knows master magic, solid expertise in a range of spells, two specializations, and are leading figures of magic.
  • S: is the highest rank of mages, knows grandmaster magic, mastered countless ranges of spells, exceptionally skilled and rare. They are typically considered national security assets which are able to affect the course of battles.
  • Enrai Corruption

    Enrai Corruption is when magic becomes unstable due to magic overuse, death, pollution, etc. Enrai Corruption causes sickness in mortals, while also making magic more difficult to cast. All magic causes a certain amount of Enrai corruption, which requires purification magic to remove.

    List of Spells

    Magic can be categorized by the elemental type, and the usage, along with basic spells which fit neither.

    Basic Spells

  • See Enrai: the ability to see Enrai, certain Yokai, and magical effects.
  • Elemental Types of Magic

    Mages who focus on elemental type magic can master one type easier, and have broad usage.

  • Fire Magic: is the magical manipulation of fire and heat, and focused on aggressive offense and crafting.
  • Water Magic: is the magical manipulation of water, and is focused on flexible offense, and naval warfare.
  • Earth Magic: is the magical manipulation of dirt, sand, clay, ore, and stone, and is focused on defense and construction.
  • Wind Magic: is the manipulation of air and gasses, and is focused on movement abilities.
  • Ice Magic: is the manipulation of ice and cold, and is focused on attacking and temperature control.
  • Lightning Magic: is the manipulation of lighting and electrical effects, and is focused on attacking and defense.
  • Metal Magic: is the manipulation of all types of metals and magnetism, focused on crafting and weapons.
  • Wood Magic: is the manipulation of trees, plants, animals, and humanoid biology, focused on agriculture and healing.
  • Light Magic: is the manipulation of light and energy, focused on attacks and support.
  • Shadow Magic: is the manipulation of shadows and darkness, focused on stealth.
  • Magic by Usage

    Alternatively many mages focus on common usage, rather than the elemental approach.

    Combat Magic

    Combat magic focuses on optimizing magic for use in small scale fights to larger battles and wars.

    Offensive, or Attacking
  • Melee: magic used in attacking at close range, usually using melee mage conduits.
  • Ranged: magic used in attacking at medium range, usually using firearm and bow mage conduits.
  • Artillery: magic used in attacking at long range, usually using artillery mage conduits.
  • Defensive, or Defending
  • Armor: magic used in augmenting the defense on a person or armor.
  • Barriers: magic used in creating a defensive wall to block or absorb attacks.
  • Interception: magic used in attacking an incoming attack, making it inert.
  • Elemental and specific resistances: magic used in countering specific types of magic or effects.
  • Support, Spells Which Indirectly Assist in Combat
  • Stealth: magic used to prevent detection by normal or magical means.
  • Self Enhancement: magic used in boosting a person's natural abilities.
  • Detection: magic used in locating and tracking a target.
  • Civilian Magic

    Civilian magic refers to magic which is typically slower and weaker, but used for specific purposes in the economy.

  • Agriculture: magic used in planting, harvesting, and growing of crops.
  • Mining: magic used in digging tunnels, removing debris, and increasing safety.
  • Construction: magic used in the reinforcement and building of structures.
  • Crafting: magic used in the process of creating things.
  • Medical: magic used to heal, conduct surgeries, and cure diseases.
  • Communication: magic used to make faster or more secure messages.
  • Logistics: magic used to transport and store goods.
  • Priest Magic

    Priest magic is a specialized form which deals with Enrai the most directly, and counters most magical threats.

  • Anti-Mage Magic: magic used to counter other magic and mages.
  • Purification Magic: magic used to prevent or remove Enrai Corruption.
  • Anti-Yokai Magic: magic attacks which are more effective against Yokai and Mages.
  • Puppet Magic: magic used to control elemental autonomous puppets.
  • Technology Integration

    While only used in the modern era, magical effects can be applied to technology. Either to bolster its capabilities or to create new technologies entirely reliant on magic.

    Magic Users

    Mages by Traditions

    Only a few who can use magic have developed extensive history, practices, and rituals unique to them. Generally following certain types and usage of magic. Many mages have developed traditions with unique spells or approaches which the general mage won't have access to.

    Yokai Mages

    The Yokai were the original mages before humans mastered the wheel, with every Yokai able to utilize magic to a decent degree. While every Yokai has their own magical abilities they share, most Yokai Mages focus on Stealth and Illusion. Each Yokai species typically has an accompanying form of magic that only their species can use. Tengu may use flight, foxes shapeshifting, or kitsune use fox fire.

    Yokai Mages are, on average, significantly better than their human counterparts, though humans outnumber them. Yokai mages may have up to a century or more of experience on their human counterparts. Traditionally Yokai approach magic through an elemental lens, focusing usually on one or two types and taking it to the limit. Each Yokai race has their own unique spells: Tengu flying, Kitsune Fox Fire, Tanuki shapeshifting, and Oni Rage.

    Samurai or Battle Mages

    Samurai or generically Battle mages rather than shun magic, embraced it a long time ago. Samurai have perfected the use of magic in war, careful refining their approach over generations. Samurai generally focus only on offensive and defensive spells, avoiding getting overly attached to one element.

    Weapon and Armor Bonding (metal type magic): the use of metal magic to transform their equipment over time as a magical connection with their gear increases, making it overall better while used by the mage.

    Shinobi or Stealth Mages

    Shinobi or generically Stealth Mages utilize mage to aid in staying undetected from natural and magical means, blending in among enemies, setting ambushes, and gathering information. Shinobi use a variety of magic, some offensive, self enhancement, and stealth magic mainly.

    Trap Magical Conduits: Shinobi have developed techniques required to use magic through specially made mage conduit traps which allow for delayed spell use.

    Onmyoji or Religious Mages

    Onmyoji or more generically religious mages are the oldest tradition of human mages, being the most focused on magic itself. Onmyoji are focused on ensuring humans are safe from the supernatural forces in the world: Yokai, Kami, and even Magic. Of the major traditions, Onmyoji have the most broad focus, allowed by the fact they fully focus on learning magic. Whereas Samurai, Shinobi, and even Yokai are learning magic and non magic skills. This has allowed them to be numerous while powerful, but if they focus on anything its priest magic, with its focus on neutralizing the dangerous effects of magic and Yokai.

    In many places Onmyoji are an organized force, either in clans or a centralized bureaucracy which manages a nation's magic, Yokai, and kami. Although typically all clergy have studied some of the Onmyoji tradition. Onmyoji tradition dates back to the Izumo Empire, and so are more widespread, but are usually known in different regions by different names.

  • Enrai Barriers: (light magic) strongest and fastest barrier.
  • Onmyodo (all elemental magic types): makes all combat spells also anti Mage and anti Yokai.
  • Zaibatsu or Industry Mages

    Zaibatsu or generically Industry mages came from the expansion of mages outside of the old mage clans and families. The Zaibatsu focused on using their magic to create goods, and make money. Zaibatsu mages almost entirely focus on magic related to their singular profession: smiths, craftsmen, artisans, etc. With Zaibatsu at most having one combat spell for self defense against non mages.

  • Enhanced Crafting(elemental magic type depends on material): makes a crafted item higher quality.
  • Magical Crafting(elemental magic type depends on effect): allows the mage to apply a magical effect to item, machine, or buildings.
  • Mages by Social Class

    Even among the same magic traditions, mages do not necessarily fall into the same social class, and vary a great deal in status, prestige, wealth, and political power.

    Old Mages: High-ranked magic, noble/clergy clans

    Old Mages refers to clans or houses which can trace their lineage back to the days of the Izumo Empire. They typically are considered the upper nobility and clergy of most countries, as most royal and imperial clans. The old mages have a natural advantage, with generations of bloodline making their magic naturally easier and more powerful.

    Although they are ancient and proud, old mages are generally resentful towards the expansion of numbers of mages. Some have adapted well, embracing and employing new mages, and taking their own magic to become the highest ranked. While others have attempted to politically restrict new mages from achieving any real power, and may have also let their abilities go from political luxuries.

    New Mages: Mid-ranked magic, Burgher, Samurai, Shinobi clans

    New Mages are those who’ve emerged mainly since Izumo’s fall. Because of the Kyofu Plague and Nomadic invasion which killed the bulk of mages, they were able to fill the gaps from the old mages dying in mass. In addition the expansion of magic, meant society generally required more mages in all areas, allowing for quick promotion from Clanless mage to clan based mages.

    New Mages generally form the majority of the burgher class, as well as the majority of troops and sailors in most militaries. The highest of them are local clergy and minor nobles.

    Clanless Mages: Commoners

    The Starting point at some point for all mages, Clanless mages refer to those without any connection or tradition to call upon. They are entirely starting from scratch, whose magic is usually fairly weak, but service is required by the ever expanding magic sector. Usually considered lower class or base by other mages, clanless mages are greatly looked down upon, and typically attempt to join an existing clan or house by employment or marriage.

    How clanless mages gain access to a bloodline magic, varies greatly, and is poorly understood due a lack of interest. The easiest method is to birth a hybrid Yokai-Human, who passes on their magic. More legendary are children of Kami and Humans, but are usually considered no longer possible. Many clanless may have unknown mage ancestry, many mage clans and houses disbanded during the plague and wars, and lost knowledge of their magic. Unverified methods, and peasant theories believe the Kami choose new mages, while others hold that those exposed to Enrai can actually develop magic if they don’t die. The Mage authorities generally dismiss both.

    Tribal Mages: Shamans, Local Chiefs, and Yokai mages.

    Tribal Mages typically refer to magic lineages which fall out of the definition of a clan or house, and general established order among mages.

    Public Perception of Magic

    The general public's idea of magic changes greatly depending on location. Most have a healthy fear and respect for it, with many non-mages relying on magic’s protection from Enrai Corruption and Yokai. More recently radicals have called to make magic the state controlled, or to ban it outright to abolish the power discrepancy.

    Type
    Metaphysical, Arcane

    Brief Timeline of Magic

  • Mythological Magic: practiced by the few, entirely mystical oddity.
  • Ancient Magic: practiced by the clergy, methodical ritualized magic, mankind’s secret weapon against Yokai and Enrai Corruption.
  • Izumo Magic: practice by the nobility: standardized Imperial magic, now used from the Military to Agriculture.
  • Kyofu Plague and Loss of Magic: The Kyofu Plague and Wars wipe out the majority of mages, leaving it undeveloped and chaotic.
  • Modern Magic: magic by a sizable minority, used in every part of life, economy, and war. Integration with Technology, leading to Magic Tech.

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