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Thorek Bronzeboot

Stormsworn of Kord Thorek Bronzeboot (a.k.a. Thunderkeg)

Name’s Thorek Bronzeboot—folk call me Thunderkeg. Ex-soldier, current paladin, and blessed by a lightning bolt I may or may not have insulted mid-drink. I follow Kord, god of storms and strength—not 'cause I’m holy, but 'cause he appreciates a good scrap and a worse hangover. I hit hard, stand taller than I should, and if it’s got a skull, I can probably dent it. Let’s get this over with so I can find an inn with sturdy tables."

Physical Description

General Physical Condition

Thorek is a dwarven anomaly—built like a statue carved from storm-forged granite. Broad-shouldered, iron-backed, and every inch of him looks like it was designed to smash through castle doors… or possibly be one.

Body Features

Long limbs by dwarven standards, but thick with corded muscle. His skin is a deep bronze hue, marked by old scrapes and storm-kissed burns. When he moves, it’s like watching tectonic plates shift—slow, deliberate, and hard to stop.

Facial Features

A rugged, rectangular face with high cheekbones and a wide, flat nose (that’s clearly taken a mace or two). His obsidian eyes are narrow and intense, often scanning for the next bad decision to hit. His beard is long, thick, and immaculately braided—equal parts battle standard and fashion statement.

Identifying Characteristics

Wears a storm-blackened beard ring with Kord’s rune etched in cracked silver. His height alone makes him infamous—most dwarves assume he’s the result of divine tampering, and he’s never corrected them. His armor bears battle scars and lightning damage he refuses to polish out.

Physical quirks

Rolls his shoulders before combat like he’s warming up to move a mountain. Has a habit of cracking his neck mid-prayer. Sometimes stares at the sky like it owes him a rematch.

Special abilities

Can probably sniff out ale within 60 feet. Doesn’t work if sober.

Reads omens in beer foam. Kord hasn’t stopped him, so it must be fine.

Immune to hangovers, probably. Definitely resistant to responsibility.

Apparel & Accessories

Wears customized plate-and-chain armor reinforced for his longer limbs, with storm motifs etched along the edges.

Posesses the Coin of Tempestus Mortem, heavy bronze coin bearing the grim visage of a melting skull, a winged hourglass, and the words Tempus Fugit—"Time Flies." When held aloft, storm clouds seem to briefly gather in his eyes.

Specialized Equipment

A master of frontline chaos—trained to take hits, hold lines, and break sieges. Skilled in brewing, intimidation, and the fine art of not dying when things explode.

Mental characteristics

Personal history

Raised in Stonegrasp Hold, where fists solved more problems than books ever could. Left home after "accidentally" blessing a keg with divine lightning. Been wandering ever since, looking for glory, good ale, and stronger furniture.

Gender Identity

Cisgender male. But has been mistaken for a statue, a small golem, and once, very briefly, a short orc.

Sexuality

Pansexual, preference for biceps and backbone. Has fallen for warriors, clerics, and one very convincing barmaid who could outdrink him.

Education

Formal: Barely. Learned enough to read tavern signs, weapon manuals, and the word "SMITE."

Practical: Trained in battlefield tactics, divine rites, and how to intimidate someone with a mug.

Employment

Former infantry commander in the Stonegrasp Shield Guard.

Current freelance paladin, tavern enforcer, goblin deterrent, and occasional divine consultant.

Has never once filled out a tax form.

Accomplishments & Achievements

Survived being struck by lightning—twice.

Cleared out a haunted brewery using only a warhammer and bad language.

Once held a tavern together through sheer willpower (and his back) until the rain stopped.

Failures & Embarrassments

Mistook a wizard’s hat for a chamber pot once. Still not forgiven.

Lost an arm-wrestling match to a halfling grandma with divine rage.

Tried giving a rousing war speech—accidentally set the podium on fire.

Mental Trauma

Flinches at the phrase "divine destiny"—bad hangover memories.

Has nightmares about chairs collapsing under him in public.

Deep, irrational fear of fancy cutlery.

Intellectual Characteristics

Practical and tactical, but not bookish.

Thinks out loud, often while swinging a weapon.

Surprisingly philosophical when drunk—or smiting.

Morality & Philosophy

Chaotic Good. Punch evil in the face, worry about paperwork later.

Believes justice is best served loud and personal.

Respects strength, loyalty, and taverns that don’t water their ale.

Taboos

Never wastes good ale.

Refuses to bless a weapon that hasn’t drawn blood.

Will not fight barefoot—“My toes are sacred, lad.”

Personality Characteristics

Motivation

To prove that divine purpose and bar fights aren’t mutually exclusive. Thorek seeks strength, glory, and maybe a tavern that serves something strong enough to outmatch him.

Savvies & Ineptitudes

Savvies:

  • Excellent at frontline tactics
  • Intimidation through sheer presence
  • Can judge ale quality by scent
  • Surprisingly good at comforting scared villagers (mostly by standing in front of them)

Ineptitudes:

  • Subtlety
  • Diplomacy that doesn’t involve glaring
  • Reading anything longer than a tavern sign
  • Remembering names, unless they’re enemies

Likes & Dislikes

Likes:

  • Storms (especially when drinking during them)
  • Loud inns with sturdy tables
  • Weapons that make a satisfying crunch
  • People who fight with heart

Dislikes:

  • Bureaucrats
  • Elves who speak in riddles
  • Holy texts without pictures
  • Enemies who don’t get up for round two

Virtues & Personality perks

Loyal to a fault

Never runs from a fight

Protects the little folk (literally and figuratively)

Surprisingly honest, especially when lying would be easier

Vices & Personality flaws

Quick to challenge authority

Doesn’t know when to back down

Has unresolved anger at thunderclouds

Believes “restraint” is a bard word

Personality Quirks

Talks to his armor like it’s a drinking buddy

Mumbles Kord’s name before every swing

Refuses to sit with his back to a door—unless it’s to stare someone down

Stirs drinks with a dagger out of habit

Hygiene

Reasonably clean for a battle-scarred paladin. Keeps his beard pristine and his armor polished just enough to show he cares—unless he’s trying to intimidate, in which case he rolls in the dirt for effect.

Bathes… eventually.

Social

Contacts & Relations

Sister Dagna Bronzeboot – Devout cleric of Moradin, thinks Thorek’s faith in Kord is a “divine joke.”

Ser Rell of Greytop – An old rival turned drinking buddy turned sparring partner. Their duels are legendary.

The Iron Flagon Tavern – Has an unspoken “no bar tab for Thunderkeg” policy after he cleared out a troll infestation… through the front wall.

Family Ties

Estranged from a long, proud line of smiths who expected him to follow the forge, not the storm. Still respected in his clan—just... warily. His brother’s a miner, his sister’s a priest, and their group texts are tense.

Religious Views

Follows Kord, god of storms, strength, and battle.

Takes divine signs from thunder, lightning, and mugs foaming over at just the right moment. Kord doesn’t mind his unorthodox devotion—as long as Thorek keeps swinging.

Social Aptitude

Thorek is blunt, loud, and surprisingly charming if you like your charisma with a side of controlled chaos. He speaks plainly, acts boldly, and wins hearts with stubborn conviction and terrifying bear hugs.

Mannerisms

Cracks knuckles before talking strategy

Tilts his head before throwing a punch—like he’s listening to divine permission

Shrugs off compliments and chairs with equal ease

Makes long, meaningful eye contact with doors before kicking them open

Hobbies & Pets

Hobbies: Brewing, dice games, hammer tossing, and testing tavern furniture for durability.

Pets: None officially, but he swears a crow follows him and delivers “messages” from Kord. No one else has seen it.

Speech

Gruff, gravelly, and always a little too loud—like someone trained to talk over tavern brawls. His Common is direct and curse-laced; his Dwarvish is old, formal, and strangely poetic when he’s drunk or praying.

Wealth & Financial state

Just enough to buy another round

Thorek became a paladin after a divine hangover and a lightning strike—he woke up smoldering, enlightened, and mildly concussed. Since then, he’s been cracking skulls and calling it holy work. Kord’s been cool with that.

View Character Profile
Alignment
Chaotic Good
Honorary & Occupational Titles

“Stormbrow of Stonegrasp” (local nickname)

“Thunderkeg” (earned after surviving divine lightning… twice)

“The Loud Paladin” (not always affectionately)

Unofficial title: “Breaker of Benches, Smasher of Pews”

Age
62
Date of Birth
Born sometime between the first frost and the first bar fight—his mum says he showed up with a storm and demanded a drink.
Birthplace
Stonegrasp Hold – a mountain fortress carved into the cliffside
Children
Current Residence
Wherever the fight is
Gender
Male
Eyes
Obsidian
Hair
Auburn hair and a thick, braided beard
Skin Tone/Pigmentation
Bronzed skin, scarred and storm-worn
Height
5'10"
Weight
210lb
Quotes & Catchphrases

If Kord wanted me subtle, he’d have hit me quieter

Healing? Nah, I’ll walk it off

One swing, two problems solved

Known Languages

Common

Dwarvish

Bits of Giant, mostly insults

Can fake Elvish just well enough to offend real elves.


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Temple of Traps, Honey, and Poor Decisions
Fifth-ish of Kythorn, after the bugs, before the bees.

(Filed under: Bugs, cults, traps, and unsolicited pixie commentary.)   Zardic had a lead on some old ruin. I tagged along. Two days through the woods. No idea who sent us, but the place was definitely cursed.   Deep in the forest, we found a sunken ziggurat, ancient and half-swallowed by trees. At the top: three statues—   A man holding scales and lightning A child wrapped in snakes A woman offering wheat   Zardic did puzzle things. Door opened. A dead hobgoblin was wedged inside like a warning sign.   Inside: ladder up, ladder down. I climbed up first. Got shot in the back by a bolt trap for my trouble. Zardic pulled it out—laughed the whole time. I kept going.   That’s when I heard a voice—someone asking for help. Said they were locked in a cage. We went down instead.   Zardic slipped off the ladder. No injuries. Just dignity loss.   Next chamber: four giant fire beetles. Two on the ceiling, two rushed us. I crushed mine, Zardic blasted his. Bug guts everywhere. Smelled like lightning and vinegar.   Tracked the voice to a cell. Inside: half-elf named Cy Anders. Claimed we should know him. We didn’t. Said his jailer in blue robes hadn’t shown up in days. We freed him.   Next room: jailer, dead. Cy kicked the corpse. Overhead: scourges clinging to the ceiling, sleeping. I snatched a bag of gems off the desk and got out without waking anything.   Further on: an old forge. Cult symbols on the fresco. Took a silver and orichalcum bar. Down the corridor, I triggered a blade trap—bad step, not the ingots. Realized the gem bag was a bag of holding mid-dodge. Rearranged everything. Felt blessed.   Ran into pixies—Wenly, Weenly, and Wally. Cy tried Elvish. They mocked him. I joined in. Gave them a bottle of rum—they dropped it and cackled. They've followed us ever since. I’m choosing to believe they’re allies.   Found a corpse coated in honey. I tasted it. Felt better. Bottled more using the rum bottle. Emergency paladin medicine.   Next: a cage of coins under a beehive. Tried to rip it open. Failed. Bees stared. We moved on.   Stumbled into a cult ceremony. Blue-robed figures with strange masks. Their leader, Kanadius, welcomed us like we were expected. Cy asked how they got the bees in the cage—turns out it’s food. Weird cult, weird rules.   Turns out the temple was once a city. It sank. They built on top. Then it sank again. Rinse, repeat. Now it’s layers of history and bad decisions.   Four groups in the ruins:   Followers of Gorm (the ones we met) Cult of Zargon Madarua’s warriors Mages of Usamigaras   They offered us shelter for the night. Seemed peaceful. For now.   ---   Inventory:   Boots: still blessed Bag of Holding: confirmed Honey bottle: healing-grade Silver & orichalcum: one of each Pixies: rude Zardic: smug Cy: suspicious   ---   Closing Thoughts:   I got shot. Found a locked elf. Stole some relics. Befriended aggressive forest spirits. Still not the weirdest day I’ve had.   (Still not a journal. This is divine recon. With garnish.)

Too Many Crates, Not Enough Ale
Second dawn of early Kythorn

Woke up on the Wind Rose. Everything hurt, and I was somehow more sober than I wanted to be. We found 40 gold, some spare weapons, and rum I regret not drinking sooner.   In the captain’s quarters: a log, a note about “darkness downstairs,” and a name—Earl Renfeld.   Below deck, one ghoul was impaled on the mast, and the darkness felt thick. A locked chest gave me an excuse to break something—inside were some odds and ends, and a fine pair of boots. Took them. They haven’t exploded. Yet.   John found a magic ring, stuffed a crate inside it. Clever trick. We rowed back to shore. Air smelled like honeydew—either cursed or mocking. Didn't like it.   On the way back to town, saw an angry dwarf in the forest. We ignored him. Probably for the best.   ---   Baron’s Keep: Zardic and John did the talking. I stood there, radiating consequence.   500 gold reward. I got a bottle of Firebellies Brew. Strong. Clean. No explosions—disappointing.   The Magister nearly had a fit over the crate. Mentioned a Courier Service and Tournament. Whatever’s coming, they ain’t ready.   ---   Captain’s Tavern: Challenged the Captain to an arm wrestle. Lost 2–1. Better than I expected.   Met Brandy, a halfling with sharp eyes. Gave me a card with a demonic grin. Didn't explain. Just smiled.   I kept it. Might be important. Might be cursed. Might be both.   ---   Closing Statement: Still hungover. Richer. Suspicious. Wearing great boots.   (Still not a journal. Just the thunder talking.)

Downstairs Was a Mistake
Second dawn of early Kythorn. Definitely hungover.

(Filed under: Ghouls, Ghosts, and Getting Bit. This is still not a journal.)   The Wind Rose was empty when we boarded—empty in the way a haunted bottle is empty: something had clearly spilled out. Deck was wrecked. Blood everywhere. Bits of crates, scattered tools, smashed barrels, and not a single sailor in sight. Not a good sign unless you’re into ghosts. Or breakfast. We checked the captain’s quarters first. Standard noble mess—big desk, decent furniture, nothing too fancy unless you count the blood. Found a map and a manifest, which I took, obviously. Kord provides, but He appreciates good cartography. Kapher—who was a cat the first time I saw him and is now only cat-shaped—took a hat. Looked pleased about it. I said nothing. A man’s got to have his mysteries. The manifest listed foodstuffs, reagents, and the usual shipping nonsense. But then there it was: “Duke’s cargo – x6,” crossed out in angry ink, and a note—“DO NOT OPEN.” Which, as we all know, is fancy noble code for extremely worth opening later.   Then we went below.   That’s where we met our first ghoul. Slouched over a crate like it had just finished vomiting evil. Pale skin, bad posture, the whole rotting package. I tossed a light hammer before introductions. Hit solid. It snarled. I smote it. Hammer got lodged in its spine, but the damn thing kept crawling, twitching like a drunk crab on holy ground.   John finished it with Toll the Dead. Efficient. Creepy. Nice reverb. Then the others came. Kapher peeked through a door and hissed. Zardic, always the showman, blasted a hole straight through with eldritch flair. Two more ghouls came rushing out, limbs flailing, teeth like regret.   It all gets a bit messy from there.   I smashed one in the face, then got bit on the wrist. Didn’t hurt. More annoying than anything, like being nibbled by a sin. One of the ghouls—I swear this is true—tried to chew on my shin. Zardic cleaved into another one like he was chopping firewood made of meat. Kapher summoned an ice knife, which looked impressive, even if it missed.   Then we met Eric—the ghoul we arbitrarily named mid-fight for no reason at all. Gets up like he’s got something to prove, charges in, and makes a mess of the moment. I hit him so hard with my warhammer he exploded into the wall. Whole room lit up. Radiant flash, big boom, bits of Eric all over the place. That one felt personal. Then we heard the banging.   Heavy slams against the big door on the far side of the hold. Wood cracking, metal groaning. Something was coming. Something big. Door burst open at the top, stayed sealed at the bottom—real dramatic. That’s when the real trouble showed up. A towering wight, part-giant by the look of her, wearing the tattered coat and insignia of a captain, with a longbow and a long list of grievances. She put an arrow in me. Rude. John dropped a blessing on me, good lad, and I returned fire—with a hammer. I think it hit something. Might’ve been the wall. Maybe a ghoul. Not picky. Kapher summoned a flaming sphere. Rolled it into the hallway like a flaming bowling ball of divine intent. Wight walked right through it like it was Tuesday, still flaming, still shooting. We all focused fire. Zardic landed a critical with his greatsword—split a ghoul in half like it owed him money. John kept his ghost bell ringing, and Kapher kept the fire rolling like it was a party trick.   The wight didn’t stop.   She drew twin blades after dropping her bow, still aflame, half-frozen, and moving with grim purpose. Hit Zardic hard. Real hard. Blood-on-the-floor hard. But Zardic took it like a champ and returned the favor. John, gods bless him, tried to stop me from delivering the killing blow. Said we might want to “talk” to it. I made a formal counterargument by flipping him off and turning the wight’s skull into radiant confetti. Big boom. Satisfying thud. Final words were probably static. And that was that.   No more ghouls. No more arrows. No more undead with opinions. Just us. Covered in blood, surrounded by smoke, blessedly alive. Thinking about taking a nap on some crates. If they bite, I’ll smite them.   (Still not a journal. This is faith-based documentation. With style.)   Inventory (Post Ghoul Removal)   On-Person
  • Warhammer – Faithful. Recently redecorated with wight face.
  • Chainmail – Punctured, scorched, probably blessed.
  • Light Hammers (x4) –
  • Regret (returned to belt, slightly gooey) Regret Again (used on ghoul #1, might still be in the spine) Unnamed #1 (thrown at something, maybe wall) Unnamed #2 (unaccounted for, presumed holy)   Backpack – Contains:
  • Slightly blood-soaked Captain’s Map
  • Folded Ship Manifest (with angry ink)
  • One (1) mug – still half-blessed, now also haunted
  • Rations – squashed, untouched
  • Bedroll – will be used immediately after this
  • Candles (x3) – unlit, still smelling vaguely of regret
  • Holy Symbol of Kord – currently around neck, faintly glowing or maybe just sweaty
  • One (1) Gold Coin – Emotional support and financial plan
  • Battle Additions
  • Captain’s Hat – Technically Kapher’s, but I touched it first
  • Zombie Blood – Unintentional, now part of skin care routine
  • One (1) Lifelong Memory of John Trying to Be Sensible – Will bring up later at inappropriate times
  • Burn Marks – Courtesy of fireball-adjacent positioning
  • Possible Bite Mark – Left wrist, minor. Didn’t even break the flask.
  • Shipboard Curiosities Not Yet Claimed
  • “Duke’s Cargo” – Seen, untouched. Still sealed. Still ominous.
  • Various tools – Hammer-shaped, but not religiously significant.
  • Remaining light hammer? – May have ascended.
  • Crates marked “Reagents for Guild” – Possibly flammable. Possibly cursed.
  • THE GILDED DEBT & THE FOG THAT AIN’T WET
    First sober breeze of early Kythorn. Maybe.

    Supplies (Post-Alepocalypse):   Mug (half-blessed) Chainmail (still functional, mostly) Four light hammers (two named Regret, two yet to be named) Backpack (mildly scorched) Warhammer (faithful) One gold coin (emotional support currency)   Things I Am Definitely Not Journaling:   I’ve been in this town a month. Long enough to outdrink every keg from the harbor to the high street and short enough to forget that Mira—the stone-hearted stool-counter from the Guilded Goblet—keeps track of what I owe in furniture. (Five stools. Maybe six. One imploded.) Was trying to buy just one more mug of ale when Mira decided I’d volunteered for a quest. Said I “looked like I needed work.” Rude. Also true. Next thing I know, there’s a Tiefling (Zardic) yelling about killing ten goblins. Mira said it was six. I like her honesty. Then this human lad—John—starts chatting with Zardic like they’re old drinking buddies. Mira says the quest needs four people. John and Zardic say “we’ll go alone.” Mira says “you won’t.” Then the cat volunteers. Yes, a cat. Was sitting behind me on a barrel like it owned the room. Turns out it’s a druid named Kapher. Still calling him “the Cat.” Fits better. Anyway, I tried to buy ale, ended up in a party. That’s how these things go.   Quest Details (What I Remember):   Mission’s from a baron named E. Van. Fancy, not too pompous. Ship called the Wind Rose went missing. Big one—black wood, black sails, gold roses. Last seen heading west then up the coast. Cargo? Classified. Probably dangerous or stupid. Maybe both. We’re to find it or bring back news. 150 gold each. Bonus if we recover a special crate. “Tournament-related,” whatever that means. I owe Mira stool money, so 150 gold sounds like redemption.   Travel Highlights:   Horses cost too much. I have one gold after paying for one, dumb beast. The Cat said the fog “isn’t wet.” That’s when I knew we were in danger. Something about a tree talking to him. I don’t trust trees that whisper unless they’re on fire. We found a boat near Crescent Cove. Blood everywhere. I tasted it. Rotten. Not wine. Definitely a bad sign. Zardic and I shared a look. One of those “welp, here we go” looks. Climbed into the rowboat. Cargo net’s still up on the ship. The other lifeboat’s gone. By the time we reached the wreck, I realized something horrifying: I was sobering up.   Kord save us all.   This is NOT a journal. This is tactical recollection. For legal, divine, and stool-related purposes.

    Catch Lightning, They Said…
    Last thunderstorm of Mirtul, give or take a dare and a lightning bolt

    Supplies After the Incident:   Ale stock: evaporated (see: divine spark + open bottles) Eyebrow: pending regrowth Warhammer: slightly magnetic Pride: surging Local reputation: unstable, possibly legendary Lightning in a bottle: previously real, now “airborne” Stool: broken (again—expected)   Things I Am Definitely Not Journaling:   It started with ale. (They always do.) The Broken Nail was its usual hymn of spills and shouting when some half-elf lad—Rillan, I think—decided to challenge me. Not to a fight, mind you. No, he asked if I could catch lightning. Which is either blasphemy or foreplay, depending on the region. Naturally, I took it as a divine dare. Kord heard. Kord answered. I walked out into the storm with prayer in one hand and my hammer in the other. Don’t remember much—just a lot of thunder and the smell of burning heroism. Woke up smelling like toasted courage and holding a bottle fizzing like a thundercloud’s bad idea. Returned the next night looking like a divine hazard. Told Rillan “your turn.” Opened the bottle. Lightning escaped like it had beef. Zapped the elf, a moose head, and a whole shelf of expensive regrets. Bar’s got an open skylight now, whether they wanted one or not. Someone muttered “by the Forgefather.” I’m pretty sure he ducked under a table shaped like Kord’s fist. That counts as worship. Rillan’s fine. Singed, wiser, maybe a little holier. Me? I’m keeping the bottle cork as a holy relic.   This is NOT a journal. This is storm documentation, divine in nature, mildly flammable.                

    Supplies for a Divine Encounter (which was definitely not a religious awakening)
    4th Stormwane, Year of the Staggering Goat

    Filed under: Post-storm inventory recovery and divine accident assessment   Inventory at the Time of Incident:  
  • Ale (half a keg, two-thirds holy by then)
  • Salted pork (spoiled—might’ve attracted the lightning)
  • Cracked helmet (not from battle, from falling over laughing before the strike)
  • Holy symbol of Moradin (slightly melted, not returned)
  • One tent (in theory; reality said otherwise)
  • Jerky (still edible, not spiritual)
  • 1 suspicious goat (don’t ask)
  • Zero umbrellas (never trusted them)
  • Items to Replace After Incident:  
  • Boots (vaporized mid-sprint)
  • Beard braid rings (one embedded in a tree 40 ft away—impressive)
  • Map (now a very artistic ash smear)
  • Skepticism (no longer in stock)
  • THINGS I AM NOT JOURNALING:   It was supposed to be a hunting trip. Me, the lads, some smoked meat, and something to hit with a hammer. Clear skies when we left. Mostly. Maybe some rumbling. They ran for shelter when the clouds came in. I stayed out, dared the storm to try me. Swore I heard someone laughing in the thunder. Then it hit. A bolt right to the chest like the gods were playing darts and I’d mouthed off too loud. Heart stopped. Beard sizzled. For a second, I saw him—not with eyes, with something behind the ribs. Huge. Laughing. Loud as war drums. Offered me a drink or a challenge—I forget which, took both. Woke up two days later in a crater full of steam and regret, holding a warhammer I didn’t own and a new sense of purpose I didn’t ask for. Still don’t know if I died or just got smited into a better version of myself. Either way, I started shouting prayers and swinging the hammer after that. Kord hasn’t corrected me once.   This is NOT a journal. This is a retroactive divine encounter log with attached restock notes. Totally normal.

    The Pint-Sized Paladin of Redglen (She wasn't a paladin. She was worse.)
    A few tankards before the last thunderstorm I remember.

    Inventory:  
  • Ale (running low—not because I drank it, but because it was weaponized)
  • Coinpurse (lighter than my head after round six)
  • Pride (bruised, but structurally sound)
  • Respect for mortals with iron stomachs (newly acquired)
  • Hangover cure (see: divine intervention or another drink)
  • Boot (retrieved from rooftop—don’t ask)
  • Things I Am Definitely Not Journaling:   Was challenged in a tavern outside Redglen by a barmaid named Mira. Said she could “outdrink any dwarf north of the Spine,” and she meant it. Thought I’d humor her. For Kord. For glory. For ale. Big mistake. By tankard three, I knew I was in trouble. By tankard five, I was praying mid-chug. By tankard eight, I thought I was Kord. She just kept grinning like the ale owed her money. I woke up on the roof. No memory of how I got there. One boot missing, beard braided into knots that spelled “loser” in Giant. (I only know because I insulted someone using the same word once.) Told Mira she had the strength of a storm and the grace of a lightning bolt through my liver. She called me “sweet.” Not sure if I’m insulted or in love. No smiting today. Only respect. And maybe a nap.   This is NOT a journal. This is a written warning to future me: never trust anyone who can carry six mugs in one hand and remember what you said after round eight.

    Operational Log: Divine Logistics & Ale Priorities
    7th of Kythorn, in the season of thunder and bad decisions

  • Ale (for prayer, hydration, and charm checks)
  • Bread (weapon-grade preferred)
  • Cheese (aged, or unreasonably aggressive)
  • Jerky (something that’ll last longer than a moral debate)
  • Soap (Kord willing)
  • New stool (won’t last a day, but tradition matters)
  • Bandages (for civilians, not me)
  • Chalk (for tracking, marking, or drawing rude helmets on statues)
  •   Things I Am Definitely Not Journaling:   Got kicked out of last town. Again. Third time this month. Chair snapped mid-blessing. They said it was a disturbance. I said it was a divine message. We agreed to disagree. Loudly. Tavern keeper said “maybe sit on the floor next time.” Floor cracked. That’s not on me. Sleeping outdoors again. Stars are nice. Wolves are louder. One growled during my evening prayer—took it as applause. No signs from Kord lately, but I found a stump shaped like a fist and tripped over it. That counts. Probably. Still haven’t found a cause worth smiting. Starting to think the next one will find me.   This is NOT a journal. This is a battle ledger with snacks.

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