Tiefling
Fiendish blood never manifests consistently, causing few similarities between tieflings in terms of appearance. Generally, tieflings appear basically human with a handful of otherworldly traits that prevent any attempt at belying the tiefling’s heritage. The most significant of these traits are drastic, such as scaly skin, bestial claws and fangs, wicked protrusions above the brow similar to a ram’s horns, and terrible, batlike or black-feathered wings. Beyond these, some tieflings possess less useful mutations, such as digitigrade or unguligrade legs, skin the color of ash, fire, or smoke, and eyes that glow.
Size: Tieflings are about the same size and build as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Infernal.
Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance: You have resistance to fire damage.
Fiendish Extremities: Tieflings possess features resulting from their fiendish heritage. At 1st level, you may choose one of the fiendish extremities below. Once chosen, this cannot be changed. Prehensile Tail: You can use your tail to carry items and wield weapons. In effect, such tieflings can wield and hold up to three hands’ worth of weapons and equipment. While their prehensile tails increase the items they can have at the ready, this does not increase the number of attacks they can make during combat. If your tail is used to grab an item using your item interaction, you may also use it to activate the item during the same turn. Scaly Skin: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Beastlike Form: Tieflings with a beastlike form have clawed limbs, ferocious maws or deadly horns that can be used as weapons. They always count as armed, and each appendage does 1d6 damage (slashing for claws, piercing for horns, and piercing for bite). Vestigial Wings: You have a pair of wings that you can use to glide clumsily through the air. While falling, you can move up to 10 feet horizontally for every 5 feet you fall, up to your movement speed. Additionally, you have resistance to bludgeoning, piercing, and slashing damage taken as a result of falling.
Masculine Names
Akmenos, Barakas, Damakos, Ekemon, Kairon, Leucis, Mordai, Pelaios, Skamos, TheraiFeminine Names
Bryseis, Criella, Damaia, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, RietaTiefling Stats and Abilities
Ability Score Increase: Your Charisma score increases by 2, and one ability score of your choice increases by 1.Size: Tieflings are about the same size and build as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Infernal.
Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance: You have resistance to fire damage.
Fiendish Extremities: Tieflings possess features resulting from their fiendish heritage. At 1st level, you may choose one of the fiendish extremities below. Once chosen, this cannot be changed. Prehensile Tail: You can use your tail to carry items and wield weapons. In effect, such tieflings can wield and hold up to three hands’ worth of weapons and equipment. While their prehensile tails increase the items they can have at the ready, this does not increase the number of attacks they can make during combat. If your tail is used to grab an item using your item interaction, you may also use it to activate the item during the same turn. Scaly Skin: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Beastlike Form: Tieflings with a beastlike form have clawed limbs, ferocious maws or deadly horns that can be used as weapons. They always count as armed, and each appendage does 1d6 damage (slashing for claws, piercing for horns, and piercing for bite). Vestigial Wings: You have a pair of wings that you can use to glide clumsily through the air. While falling, you can move up to 10 feet horizontally for every 5 feet you fall, up to your movement speed. Additionally, you have resistance to bludgeoning, piercing, and slashing damage taken as a result of falling.
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