Kingdom of Odrisnia (Aw-Drees-Nee-Ah)
Introduction
The Kingdom of Odrisnia rose from the scattered tribes of the northern Night Sea coast, aspiring to unite them under a single monarchy while adopting the trappings of Lampa civilization. An old Makeronian colony once present in the region influenced their culture deeply, instilling traditions of governance, trade, and warfare that set the Odrisnians apart from other northern peoples. Over time, the tribes were consolidated into a kingdom, establishing embassies, treaties, and trade routes with neighboring states, particularly in response to the threat of the expansive Violet Empire.Key Characteristics
Odrisnia thrives as both a maritime and trading power, leveraging its coastal position to control trade along the Night Sea. Its ports facilitate wealth from southern nations eager to obtain the kingdom’s abundant ores and thick furs, creating a prosperous society that blends tribal heritage with imported Lampa sophistication. The Odrisnians are also renowned for their martial tradition, which uniquely combines Lampian phalanx tactics with anti-cavalry expertise and archery. Their armies favor mobility and versatility, producing highly effective infantry capable of countering mounted enemies and other large threats. This focus on military discipline and battlefield cunning has made Odrisnia a respected power in the region. Ambition and cunning are hallmarks of Odrisnian society. They excel as raiders and mercenaries, leveraging intimidation, shrewd diplomacy, and precise appraisal of goods to both protect their wealth and extend their influence. Their culture values strength, skill, and reputation, making them respected—and sometimes feared—traders and warriors. Religiously, the Odrisnians worship the Lampian pantheon, integrating local traditions with imported Lampa rites. Coastal cities often hold ceremonies to bless fleets and armies, reflecting their dual focus on trade and defense.Regional Dynamics
Odrisnia exists in a precarious balance, bordered by nomadic Daxinians, and the expanding threat from the Violet Empire. Diplomacy and trade are essential, and their coastal location allows them to maintain economic and military leverage despite these pressures. Their historical ties to Lampa culture also afford them prestige and allies in the southern lands, further securing their position as a northern power.MAIN HUB
Odessus
The city of Odessus lies along the kingdom’s northern coastline, flourishing from maritime trade and resource exports. The influx of wealth from southern merchants seeking the region’s ores and furs has transformed the city into a hub of commerce and culture, with finely crafted buildings, bustling markets, and impressive public architecture. The port of Odessus is the pride of the kingdom. Its long, wide docks can harbor fleets of trade ships and war galleys alike, making it a critical point for both commerce and military readiness. The city’s streets blend tribal and Lampa architectural styles, reflecting the kingdom’s hybrid heritage, while temples and civic spaces showcase the Odrisnians’ devotion to the Lampian pantheon. The bustling activity of merchants, sailors, and craftsmen ensures Odessus is both a cultural heart and economic lifeline of the kingdom.Kingdom of Odrisnia Traits
Odrisnian Ethnic Proficiencies
Characters with this trait are proficient with the following: shortbow, sling, spear, shortsword, longsword, waraxe and rhomphala.
Oral Traditions
These characters start illiterate. In order to know how to read and write, they need to spend 2 skill points upon level up or level 1.
Raiders and Pillagers
+1+⅕ their level to Intimidate skill checks and to attack and damage rolls with weapons from the Axe group.
Fleet Foot
While wearing light or no armor and under light load or fewer, this character gets +5 feet movement. this bonus increases by 5 at level 10.
Ambitious Mercenaries
+1 to appraise, diplomacy and intimidate skill checks. this bonus increases to +2 at level 10.
Peltasts of Reknown
+1+⅕ their level to damage rolls and to dodge AC while wearing javelin and shield.
Rhompaia Experts
+1+⅕ their level to attack rolls and +4 to confirm critical hits with rhompaia.
Strong Anti-Cavalry
+1+⅕ their level to attack rolls and damage rolls versus mounted enemies or four (or more) legged creatures.
