Kingdom of Kimerha (Keem-er-ha)
Introduction
The Kingdom of Kimerha occupies a fertile and strategically important region along the Night Sea coast. Its lands have been contested for millennia due to their resources and location, attracting settlers and invaders alike. The adventurous Lampa of Varsemia established colonies here six to seven centuries ago to exploit the region’s bounty, integrating it into wider trade networks. Two centuries ago, the Kimerhan government transitioned from a classical Greek-style democracy to rule by the single Spardocids dynasty, whose current monarch, Satyris, solidified the kingdom by conquering nearby Lampa cities and unifying the region under a single banner.Key Characteristics
Kimerha thrives as a merchant and seafaring nation, with its ports and navigators forming essential hubs for trade across the Night Sea and beyond. Kimerhan merchants are shrewd and far-sighted, blending diplomacy, opportunism, and maritime skill to maintain prosperity in a region surrounded by rivals. The military traditions of Kimerha are equally notable, combining Lampian phalanx formations and peltast tactics with archery expertise borrowed from eastern nomads. Infantry is disciplined and versatile, capable of both anti-cavalry formations and flexible skirmishing. This combination of homegrown and foreign techniques allows Kimerha to defend its wealth and territory against threats ranging from nomadic raiders to aggressive neighboring states. The kingdom is fertile and bountiful, particularly known for its high-quality wheat, a prized commodity in a region where winters are harsh and unforgiving. Religion and culture are closely intertwined, as Kimerhans worship the Lampian pantheon, with special devotion to Hermus, god of trade, travel, and cunning, reflecting their mercantile and adventurous spirit.Regional Dynamics
Kimerha is surrounded by potential threats and opportunities. To the north and east, Sythanian nomads remain a constant challenge, testing the kingdom’s border defenses with raids and incursions. The neighboring Ponthian states cast envious eyes on Kimerha’s wealth, while the looming Violet Empire presents an ever-present strategic danger. Despite these pressures, the Spardocids dynasty has maintained relatively fair governance and cultivated positive diplomatic relations throughout the Lampa world, ensuring the kingdom’s survival and prosperity.MAIN HUB
Thanagos
The city of Thanagos sits at the easternmost tip of the western peninsula, overlooking the strait that separates it from its sister city, Pantipae. Together, the twin cities serve as vital hubs for trade in the inner sea, linking Kimerha to southern lands and distant ports. Thanagos is bustling and cosmopolitan, with markets filled with goods from across the Lampa world, as well as artisans, sailors, and merchants from distant shores. The architecture of Thanagos reflects a fusion of Lampa, Sythanian, and Slavas influences, with elegant colonnades, stone fortifications, and intricate marketplaces blending seamlessly with eastern-inspired domes and roofs. Public squares are filled with fountains, statues, and temples, giving the city a sense of both sophistication and vitality. Thanagos’ harbor is the pride of Kimerha, capable of accommodating fleets of trade ships and war galleys alike. The city’s walls are fortified yet integrated with urban life, allowing defense without stifling commerce. Here, the merchant guilds, military officers, and religious leaders converge, making Thanagos not only the political capital but also the spiritual, cultural, and economic heart of Kimerha.Kingdom of Kimerha Traits
Kimerhan Ethnic Proficiencies
Characters with this trait are proficient with the following: shortbows, longbows, javelins, shields (but not tower), spear, longspear, waraxe.
Heavy Armor Restrictions
Characters with this trait can't use heavy armor.
Shrewd Merchant
Characters with this trait can roll twice for Appraise and Profession Skill Checks and choose the higher roll.
Avid Seafarers
Characters with this trait, while on ships, get 1+⅕ their level to saving throws and to acrobatics skill checks.
Peltasts of Reknown
+1+⅕ their level to damage rolls and to dodge AC while wearing javelin and shield.
Phalanx Tradition
+1+⅕ their level to AC and Attack rolls while using spear and shield. The bonus to AC increases by an extra +1 for every ally adjacent to them.
Worshipers of Hermus
Kimerhans worship Hermus, a lesser god of the Lampa Pantheon. Divine casters get +1+⅕ their level to attack with club.
Kimerhan Archers
While using a bow, kimerhans get +1+⅕ their level to attack rolls, to dodge AC and to their armor check penalty, and may ignore the medium armor movement penalty.
New Gods
Hermus: God of Messages, Merchants and Travel
alignment: Chaotic Good
domains: Liberation, Luck, Travel, Trickery
mysteries: Intrigue, Streets
Favored Weapon: Club
Dolkos: God of Treachery, Lies and Artifice
alignment: Chaotic Neutral
domains: Darkness, Liberation, Artifice, Healing, Trickery
mysteries: Intrigue, Shadow
Favored Weapon: Longspear
