Corkosian League

Introduction

The Corkosian League rules over the isles of Phocae and Noxos, with the oligarchic capital established on Noxos in the city of Corkos. An oligarchy of wealthy merchant families directs both politics and commerce, guiding the League’s destiny from trade and naval supremacy. The Corkosians prospered most after the Great Deluge, adapting rapidly to maritime life and turning their island domain into one of the foremost powers in the Varsemian Isles.  

Key Characteristics

The Corkosian League’s strength lies in its maritime expertise. Skilled sailors and shipbuilders, they have perfected the design of their vessels to be faster, more maneuverable, and more resilient than most in the known seas. This naval edge has allowed the League to dominate trade routes, explore distant lands, and even establish colonies far from the archipelago.   Wealth has brought the Corkosians a life of lavish culture and religious devotion. Their patron god is Poisodin, god of the sea, whose temples dominate Noxos. Many also follow the Goddess of Love, with temple courtesans (hetairas) forming an integral part of society. This mix of commerce, religion, and pleasure makes Corkos both respected and envied.   The Corkosian military is disciplined and versatile, wearing distinctive black uniforms in battle. They are experts in sword and shield combat and excel in fighting under challenging terrain, using their agility and terrain mastery to offset numerical disadvantages. Combined with their navy, this makes them a formidable regional power.   Cultural pride is reinforced by the Corinthian Games, held biennially in Corkos. The Games welcome men to compete in wrestling, boxing, chariot racing, and mixed martial contests, while women compete in poetry and music, celebrating both martial and intellectual achievement.  

Regional Dynamics

The Corkosian League is one of the preeminent powers of the Varsemian Isles Confederative League, rivaling both the Kaastian Merchant Republic and the Barcagenian Republic in trade and naval prowess. Their wealth and maritime dominance allow them to exert influence far beyond their islands, dreaming of faraway lands and potential colonies. Despite being an oligarchy, Corkos maintains both political influence and cultural prestige across the archipelago, making it a key player in regional alliances and rivalries.  

Main Hub

Corkos

The city of Corkos stretches along the limestone cliffs of Noxos, a bustling metropolis of merchants, sailors, and scholars. From modest houses to immense temple complexes, the city reflects both wealth and ambition. The streets are alive with activity, markets overflowing with goods from across the seas, and the air filled with the mingling scents of food, salt, and trade.   Dominating the skyline is the Great Temple of Poisodin, the largest in human lands, built with intricate sea motifs and a floor of polished light-blue ceramic. Over one hundred acolytes manage daily worship, with hundreds of devotees visiting each day. The temple serves as both a spiritual center and a symbol of Corkosian mastery over the sea.   The port of Corkos is the largest in the Varsemian Isles, with dozens of ships docking and departing daily. Merchants and travelers from across the world converge here, creating a city of immense diversity in goods, ideas, and cultures. The port not only fuels Corkos’ wealth but cements its reputation as a hub of exploration, commerce, and opportunity. North of the Santea island lies the isles of Cyzica, Phocae and Noxos, the later two are under the Corkosian League jurisdiction. The Corkosian League is an Oligarchical government where the rich rule the city state. Their capital is in the isle of Noxos.   The nation in the archipelago that prospered the most with the changes that came with the Great Deluge, these folk rapidly transformed into capable sailors, promoting their economy with sea routes and perfecting their boats, making them stronger and quicker.   Currently, the Corkosian League are one of the big superpowers in commercial and naval warfare, rivaling the Kaastian Merchant Republic and the Barcagenian Republic. This seafaring advantage made them dream of faraway lands and nowadays they are one of the best sea explorers and colonizers between the human kingdoms.   Their prosperity took them to a lavish life. Particularly the rich folk. Worshiping mainly their God of the Sea, Poisodin, who is their patron god, nonetheless, this wealth brought a strong following to the Goddess of Love, where hetairas, temple prostitutes, are highly requested and sought after.   This nation, among other things, is also known for producing the famous event of the Corinthian Games, held once every two years. Here, any men can compete in a diversity of different contests like chariot racing, wrestling, boxing and mixed martial arts. Women can compete with men in the contest of Poetry and Music.   The Corkosian Military is known to dress all black in battle and have a capable army, good in close quarters combat and expert in fighting with sword and shield, but their most notable skill in battle is from being experts at fighting in difficult terrain.  

Main Hub

Corkos

  In the Island of Noxos, the corkosian league have it's capital, from where the it's name comes. The City state of Corkos is a wide stretch of limestone buildings, from modest houses to huge temple complexes.   The city is home to the biggest temple in human lands of the Lampian God of Sea, Poisodin. This building complex, housing more than one hundred acolytes and getting several hundreds of worshipers per day, is built with sea motifs and its floor is made of a beautiful light blue ceramic.   In Corkos lies also the biggest Port in the whole Varsemian Isles Confederative League. Dozens of ships come and go every day, boasting the comercial output of the prosperous city. It's denizes are usually people from all over the world, trying their luck in a port known for it's diversity both in goods and cultures.

Corkosian Traits

 

Sea Merchants

+1 to Appraise, Swim and Profession (sailor) checks. This bonus increases by 1 every 5 levels.

Seafarers of the Unknown

+1 AC and +1 ATK while fighting in difficult terrain or at sea. This bonus increases by 1 every 5 levels.

Corkosian Phalanx

+1 AC and +1 DMG while fighting adjacent to an ally. This bonus increases by 1 every 5 levels.

Corkosian Teamwork

one extra TEAMWORK feat for characters at level 1. every 5 levels, they get an extra team work feat.

Swordsmen of the Confederation

+1 to AC and +1 to ATK rolls while using a Shortsword (or Falcata) and shield. This bonuses increases by 1 every 5 levels.

+1 Ride and Handle Animal with these animals. This bonuses increase by 1 every 5 levels.

Weapon Proficiencies

Characters gain Exotic Weapon Proficiency - Falcata as a bonus feat at level 1.

Heavy Armor Restrictions

A character with this trait can't use heavy armor or tower shields.

Type
Geopolitical, City-state