City-State of Baciria (Bah-See-Ree-Ah)

Introduction

  The City-State of Baciria emerged after the Confederate Island States successfully repelled the Cretian Empire, seizing control of the strategic peninsula. The promise of a thriving hub attracted settlers from across the human kingdoms, drawn by the prospect of trade, multiculturalism, and opportunity. What was once the fort of Kerkyra and the fishing villages of Edisea and Corinea quickly became a bustling crossroads of commerce, linking the East and West through an expanding port and lively marketplaces.   Through a bloodless political coup, the peninsula’s lords consolidated power and installed Diodocus as monarch, renaming the citadel of Kerkyra to Baciria. This new city-state, independent yet deeply connected to surrounding powers, became a beacon of multiculturalism, free religion, and cultural exchange, attracting diverse peoples seeking freedom and prosperity.  

Key Characteristics

  Baciria is a multicultural trading society, where Lamporian traditions blend seamlessly with eastern influences. Its denizens are curious, adventurous, and highly adaptable, adopting tactics, martial training, and aesthetics from a variety of cultures. Religious freedom is widespread, and multicultural exposure has fostered open-mindedness, curiosity about the wider world, and a reputation for skilled exploration and scouting.   The Bacirian military is as diverse as its society. Infantry is composed of disciplined hoplites rooted in Lamporian tradition, while cavalry units integrate techniques from Chunoi and Ulnuc mercenaries, specializing in horseback archery. Exotic mounts such as elephants, rhinos, and specially bred Bacirian camels allow troops and caravans to traverse difficult terrain, extending the city-state’s influence and trade reach into the Far East.   Culturally, Bacirians merge Lamporian and Eastern aesthetics. Citizens often wear long turbans, eyeliner, and garments inspired by a fusion of eastern and western styles. Their weaponry reflects this blend, combining traditional Lamporian swords and shields with eastern polearms, bows, and cavalry equipment. This combination of adaptability, skill, and aesthetic blending defines the unique identity of Baciria.  

Regional Dynamics

  Baciria occupies a strategically vital peninsula that links the Confederate Island States to trade routes across the Far East. Its multicultural population, thriving ports, and skilled military make it a respected power, though some neighboring powers in the Isles Confederation view its independence and expansion with suspicion. Despite occasional tension, Baciria maintains a strong network of trade and cultural exchange, using its military and mercantile strength to defend sovereignty and project influence.  

MAIN HUB

Baciria

  The capital city of Baciria rises from the former fort of Kerkyra, now a cosmopolitan center of trade and culture. Markets overflow with goods from across the human kingdoms and the Far East, while the city’s architecture fuses Lamporian classical designs with eastern motifs, creating a unique and vibrant urban landscape.   The port is one of the busiest in the region, accommodating merchant vessels, war galleys, and caravans alike. Exotic animals such as elephants, rhinos, and Bacirian camels are a common sight, used both in warfare and in trade expeditions. Religious temples dedicated to a diversity of faiths coexist alongside civic structures, reflecting the city-state’s embrace of free religion and multicultural values.   Baciria’s streets bustle with merchants, scholars, soldiers, and adventurers. It is a place where commerce, exploration, and martial skill converge, making it a central hub of influence in the archipelago and a gateway between East and West.

Bacirian Traits

 

Center of the Human World

+1 to Appraise and Diplomacy checks while interacting with nations the character knows the language. This bonus increases by 1 every 5 levels.

Multiculturalized

Bacirian characters can worship any recognized pantheon of a nation they know the language.

Wayfarers of the Confederation

Baciran Characters can roll a survival check to ignore the penalty from moving through natural difficult terrain. The DC depends on how much they want to move. Starting at DC 10 for the first 2 squares, For each extra 2 squares add +5 to it's DC.

Western and Eastern Influences

Baciran Characters have access to both Eastern and Western Weapons and Armor. The bonuses below increase by 1 every 5 levels.

+1 atk with short bows while riding and if light armored (or less).

+1 to AC while using a weapon from the spear family and on foot.

Exotic Cavalry Expertise

Camel, Elephant, Horse and Rhino animal companions get Endurance as a bonus feat and +1 bonus trick. This bonus increases by 1 every 5 levels.

+1 Ride and Handle Animal with these animals. This bonuses increase by 1 every 5 levels.

Baciran Furry Camels

Baciran characters with a Camel as a mount/companion get the Advanced template, suffers no harm harsh environments and ignore natural difficult terrain.

Heavy Armor Restrictions

A character with this trait can't use heavy armor or tower shields.

Type
Geopolitical, Republic