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Half-orc

Strength of body, peace of mind.

The half-orc mixed heritage comes naturally from the communion of a non-orc humanoid and an orc, providing their ferocity and prowess to their child.   Physical Description: Half-orcs are usually taller thanks to their orcish blood, with powerful builds and an alteration to their skin hue caused by their orcish ancestor. Their canine teeth on their lower jaw often grow long enough to protrude from their mouths, causing them to look like tusks.A half-orcs stature is often impressive, giving them a odd silhouette agaianst races such as elves thanks to their pointed ears. Despite these obvious orc traits, half-orcs are as varied as their parents.

Height ModifierWeight Modifier
+1d12 in. +(1d12×5 lbs.)
Relations: Half-orcs are treated with mixed response, while orcs have long since been part of the brigandine, the historical meaning behind half-orcs leaves some longer lived races with anxiousness. Though nowadays they are treated well by most they live with, half-orcs often worry about standing out negatively due to ancient stories regarding the perception of half-orcs and how they most often came about. Despite this, it is commonly seen that the superstition and stigma has shifted towards blue orcs in recent times.   Adventurers: Half-orcs are often able to make use of their orcish ancestry on both jobs and trades and live a great life. However, many often find the call to adventure and glory enticing and head off to journey across the world. Half-orcs who join adventuring parties often make great warriors, such as fighters, paladins, or barbarians, as well as can be skilled shamans and sorcerers, their varied nature allowing them to excel at most roles they take their lot in.   Creatures with the Half-orc mixed heritage receive these changes to their racial traits.

Standard Racial Traits

  • Ability Score Modifiers: Creatures with the Half-orc mixed heritage replace one of the ability score bonuses provided by their base heritage with a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Type: Creatures with the Half-orc mixed heritage gain the orc subtype.
  • Languages: Creatures with the Half-orc mixed heritage do not begin play speaking any additional languages. Creatures with the Half-orc mixed heritage with high Intelligence scores can choose the following: Orcish. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
  • Intimidating: Creatures with the Half-orc mixed heritage receive a +2 racial bonus on Intimidate checks due to their fearsome nature. This racial trait replaces a racial trait that provides a racial bonus to an ability check or skill check.
Offense Racial Traits
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. This racial trait replaces any racial trait, but must replace a racial trait that provides a bonus feat if it can.
Senses Racial Traits
  • Darkvision: Creatures with the Half-orc mixed heritage can see in the dark up to 60 feet. This racial trait replaces a low-light vision racial trait if it can, however, this trait is received regardless.
Other Racial Traits
  • Orc Blood: Creatures with the Half-orc mixed heritage count as both their original heritage and orcs for any effect related to heritage.

Alternate Racial Traits

  The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
  • Beastmaster: Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whips and nets as martial weapons and gains a +2 racial bonus on Handle Animal checks. This racial trait replaces orc ferocity.
Valid Heritages: Humanoids