Lizvar - Cilanis
“Beneath skies of hammered bronze, across lands scoured raw by unforgiving sun, I first saw the Lizvar. Giants of scale and scar, warriors whose bodies bear history etched in wounds, each one a tale of survival or conquest. In their eyes burned not wisdom nor compassion, but a fierce hunger, a yearning born of scarcity, of a land that gives nothing freely and demands everything in return."
"They were not noble, nor gentle; their world allowed no room for such graces. Yet, when their chants echoed through canyons, when their painted scales caught the dying sun in patterns as ancient as stone, one could almost believe the old stories: that they were once kings, builders of cities now swallowed by dust, their glory faded like embers lost to the wind. A harsh people for a harsh land, their past greatness eroded to myth, leaving only the iron-hard warriors who endure.”
Introduction
The Lizvar of Tukhan stand apart among Arora’s peoples, defined by an unyielding hardness forged in the crucible of their desolate homeland. In the barren reaches of Indu and Uus, these imposing reptilian beings wage endless battles for survival against the elements, rival tribes, and the monstrous Rhysar beasts that prowl their blasted wastes. Physically formidable, their natural armour and brute strength have earned them fearsome reputations as mercenaries far beyond their borders. Yet, strength alone has not preserved them from the slow decay of their culture, nor prevented the steady encroachment of more disciplined civilisations.
Once, it is said, the Lizvar ruled fertile plains, commanding vast territories before the rise of the Alemni Directorate drove them inexorably toward the arid heart of Tukhan. Today, their fractured tribes form the nominally unified Tukhanni Tributary, a vassal in name to the Directorate but in practice a land without true governance, ruled instead by warring chieftains and fleeting alliances. Central to this relentless conflict is a cruel quirk of biology: female Lizvar are extraordinarily scarce, reducing birth rates to near-catastrophic lows. Each tribe prizes its females above all else, fiercely guarding and venerating them, yet simultaneously stripping them of personal autonomy in the name of communal survival.
This desperation echoes throughout every aspect of Lizvar culture, manifesting most dramatically in their reverence for strength, battle prowess, and the raw instinct for survival. Without opportunities for family or continuity, males turn instead to violence and feats of bravery to prove their worth, engaging in brutal rites of passage that claim many lives. The Lizvar’s harsh existence has fostered an equally harsh spirituality, rites of ancestor worship, scarification rituals, and hunts of almost mythical beasts whose bones and blood hold deep significance. Magic among the Lizvar remains primal, tied to ancient rites rather than learned study, reliant on raw instinct and the potent, often dangerous energy contained within the enigmatic Ferrousto harvested from fallen Rhysar.
Yet despite their martial prowess, to study the Lizvar is ultimately to witness the decline of a once-proud people, now reduced to mercenaries abroad and infighting at home. Their world is shrinking, constrained by low births, constant violence, and a harsh environment that exacts a relentless toll. Many who encounter the Lizvar are quick to judge them barbaric, an assessment not without merit, but beneath the brutal exterior lies a lingering tragedy: a civilisation stripped of former glories, caught in an endless struggle that offers neither hope nor redemption, merely survival at any cost.
Mechanics
Uncommon Humanoid Reptilian
Source: Arora Homebrew
The Lizvar are towering reptilian humanoids native to the windswept wastes of southern Tukhan, known for their natural resilience, immense strength, and agonisingly slow reproduction. Their culture is war-born, shaped by scarcity and scorched land, where honour is measured in scars and the legacy of ancestors is carved into scale and stone alike.
Once rulers of a wider domain, the Lizvar were slowly driven into the heart of the desert by the advancing Directorate of Valenfar. Now their people remain scattered across the dispersed wastelands of Indu and Uus. They exist as a disunited patchwork of fiercely proud warrior-tribes, each vying to secure resources, bloodlines, and a place in legend. Their society is shaped by one brutal truth: female births are rare, and the future of a tribe lies in the guarded breath of its daughters.
To be Lizvar is to fight, if not for land, then for honour, for legacy, or for the fleeting chance to sire a future. Though feared for their raw power and feared more still for their cold pragmatism, the Lizvar are not without beauty. Their rites are ancient, their loyalty absolute, and their myths still speak of a time when their people danced beneath stars without chains.
You Might...
- Pursue glory through battle, seeking to earn your place in ancestral memory.
- Treat weakness with disdain and strength with reverence, in others and yourself.
- Value loyalty to your tribe above law, politics, or foreign ideals.
- Abandon the doomed cause of your people and seek fame and fortune abroad.
Others Probably...
- View you as aggressive, crude, or stubbornly archaic.
- Respect your resilience but fear your unpredictability.
- Assume you're only interested in coin or conflict.
Physical Description
Lizvar are large, imposing humanoids with thick reptilian hides that function as natural armour. Their bodies are bulky and powerful, sheathed in toughened scales that range in hue from scorched rust and bone-white to deep black or basalt-grey. Spines, ridges, or horn-like growths adorn their heads and shoulders, with patterns unique to clan and bloodline.
They typically stand over two metres tall and may exceed 150 kg in weight. Their claws and teeth are formidable, but they are not purely beastlike. Lizvar retain a humanoid posture, expressive speech, and sharp perceptive faculties. Despite their bulk, they move with purpose and economy, conserving energy for moments of explosive force.
Females are visually distinguished by more subtle cresting and leaner frames, but are seldom seen outside guarded tribal sanctuaries. Their rarity means they are revered, protected, and in many cases, cloistered.
Society
Tribalism defines Lizvar society. Dozens of independent tribes roam the Tukhanni wastes or squat in half-buried citadels left behind by ancestors. Most are led by war-chiefs, their strength and cunning constantly tested by rivals, storms, and strife. All tribes maintain shamans, who preserve ancestral rites and guard relics of bone and stone.
Male Lizvar dominate most roles, warriors, hunters, raiders, while females are few, cloistered, and revered as the soul of a tribe. Fewer than one in fifty Lizvar are born female, making each a living vessel for the future. Some tribes treat them as spiritual icons; others more grimly as protected resources. In all cases, no female walks without a guard, or a warband.
With limited hope of reproduction, many males seek honour through battle, exile, or ritual trial. Some become Rhysar hunters. The few who return bearing Ferrousto or tales of surviving Daerhys are etched into clan-lore, their deeds remembered long after death. Others, indeed most, instead renounce their ways and pledge themselves to foreign armies as mercenaries
Beliefs
Lizvar religion is not gentle. Their faith is pragmatic, rooted in survival, inheritance, and fury remembered. Each tribe reveres a different line of ancestors, marked through painted scale-runes, spoken epics, and offerings made before battle or the birth of a child. Shamans preside over these rites, interpreting omens through fire, blood, and sand.
They worship no gods in the formal sense, but many believe that the oldest Rhysar, the Striders, were once spirits of the land before war tainted them. Hunting such beasts is both sacrament and suicide. Ferrousto recovered from fallen Rhysar are sacred, stored in shrines or used to summon trials that test a warrior’s soul. Those who survive a Daerhys are changed forever, often considered half-dead prophets or cursed champions.
Popular Edicts
- Honour your ancestors through battle, endurance, or sacrifice.
- Guard your tribe’s legacy with tooth, claw, and silence.
- Endure pain without complaint; weakness invites the void.
Popular Anathema
- Flee a fair challenge or abandon a blood-bound oath.
- Expose or endanger a female of your tribe without cause.
- Use the Ferrousto for profit or trickery.
Names
Lizvar names are guttural and rhythmic, often echoing the cadence of battle cries or tribal chants. Most have two to three syllables, with modifiers appended to denote deeds or rank. Clan-name usage varies: some tribes forbid their use among outsiders, others require them in all formal introductions.
Sample Names: Brask, Kelvarn, Thozek, Urgak, Varosh, Zharra, Graeth, Mokta, Hozek, Vurri, Ozkan, Druthak
Lizvar Mechanics
- Hit Points: 12
- Size: Medium
- Speed: 25 feet
- Lifespan: 240 years
- Available Ethnicities: Zari - Lizvar Ethnicity
- Attribute Boosts: Strength, Constitution, Free
- Attribute Flaw: Charisma
Species Traits
- Natural Armour: Your scaled hide grants you a +6 armour bonus to AC when unarmoured. This natural armour exhibits a +2 Maximum Dexterity bonus to AC.
- Wasteland Strider: You ignore difficult terrain caused by rubble, sand, or other natural rough ground.
“In scales they carve their legacies; in blood they script their fate. To bear a curse that none speak aloud: the knowledge that survival is both privilege and punishment, and that each generation must forge its name anew from the dust and despair.”
Biology
The Lizvar are ruggedly built reptilian humanoids uniquely adapted to the harsh, unforgiving environments of Tukhan. Known for their immense physical strength, resilient physiology, and distinctively low reproductive rate, their biology both grants them formidable survival advantages and imposes severe cultural limitations.
Lizvar anatomy is powerfully built, with robust musculature beneath thick, plated scales functioning as natural armour. Typically standing between two and two-and-a-half metres tall, their considerable mass and dense bone structure give them an imposing presence. Their scales, which range from deep reds and browns to muted greens and greys, offer protection against both enemy attacks and the harsh Tukhan elements. Despite their apparent bulk, they are surprisingly agile when necessary, especially during hunts or combat.
Distinctively, their biology heavily favours male offspring, with female births being exceedingly rare, often fewer than one in fifty. This significant gender disparity profoundly shapes their societal structures and reproductive practices, making females prized members of any tribe and fiercely protected, though often stripped of personal agency in the process.
Lizvar reproductive rates are alarmingly low, primarily due to the extreme rarity of female births. Females, when they do reproduce, produce often only one or two viable offspring per birth. The scarcity of females places tremendous pressure on Lizvar tribes to safeguard their women, who become invaluable resources upon which entire tribes depend for their survival.
Genealogies of females are obsessively tracked, with bloodlines carefully managed to enhance the chances of successful and strong offspring. Mating's are often arranged strategically between tribes, negotiated fiercely by chieftains and shamans to preserve and improve lineages. For males, genealogy instead matters little more than bragging rites. Each male Lizvar must prove themselves if they seek the chance to secure mating rights. This practice has inadvertently led to severe internal competition, tribal conflict, and warfare driven by the imperative to secure reproductive prospects.
The lifespan of a Lizvar can reach up to 240 years, although violent lifestyles and environmental hardships often significantly reduce average life expectancy. They mature relatively quickly, becoming physically capable adults by the age of fifteen, and retain their physical prime well into old age, a necessity in their brutal environment. Their aging process is slow but visible through progressively deepening scars, chipped scales, and dulled pigmentation.
The Lizvar experience minimal biological variation due to their extreme adaptation to the Tukhan environment. Seasonal cycles barely affect them, although shifts in climate and food availability cause brief migratory patterns between hunting grounds and sacred sites.
Lizvar possess sharp senses, keen instincts, and considerable problem-solving abilities geared towards survival rather than scholarly pursuit. While biologically capable of intellectual achievement, their society rarely encourages academic or philosophical endeavours. The Lizvar intelligence manifests most clearly in strategic combat, survivalist ingenuity, and an intimate knowledge of their brutal environment.
"To wear scars openly is to display triumph; to hide them is to admit defeat. Every mark upon their scales is a story; every battle survived, a legacy."
Appearance and Adaptation
The Lizvar appearance is a physical testament to their relentless struggle against environmental hardship and constant violence. Their physiology and cultural adaptations are entirely shaped by the need to endure, fight, and survive in one of Arora's most hostile territories.
The average Lizvar towers at around two to two-and-a-half metres in height, broad-shouldered and heavily muscled. Their dense frames are built to withstand and deliver powerful blows, capable of great feats of strength. Their body structure, while humanoid, bears clear reptilian features such as thick scales, prominent dorsal ridges, and a powerful tail used for balance during combat.
Lizvar facial features are harsh and distinctly reptilian, with wide, flat noses, sharp eyes protected by ridged brows, and powerful jaws lined with serrated teeth. Their eyes are typically yellow, orange, or red, adapted to sharp daylight vision. Most Lizvar faces bear deep scars from battles, hunts, or rites of passage, each serving as visible markers of personal history and tribal allegiance.
The Lizvar skin comprises overlapping scales forming a natural armour effective against blades, claws, and even some blunt force impacts. These scales vary in shades of reds, browns, greens, and greys, often decorated through ritual painting and scarification. Patterns denote tribal affiliation, individual achievements, and rites of passage, functioning as both intimidation and storytelling devices.
"In their songs, echoes of an older world linger. A lament for ancestors forgotten, of lands taken, of a greatness remembered only by the stones."
Habitat and Lifestyle
The Lizvar endure life in the harshest corners of Tukhan, a land of parched earth, sparse vegetation, and monstrous predators. Survival, more than mere living, defines their existence, shaping every aspect of their daily lives and social interactions.
Lizvar predominantly dwell in rocky outcroppings, caves, and primitive stone settlements scattered across the wastes of Indu and Uus. Their societies are nomadic or semi-nomadic, moving between strategic hunting grounds, water sources, and ancestral ritual sites. Constant movement prevents depletion of limited local resources and aids in avoiding enemies or dangerous beasts.
The Lizvar diet is predominantly carnivorous, reliant on hunting large, dangerous fauna like the massive horned Karkadon or the elusive sand-burrowing Erythwyrm. Ritual hunts of Rhysar beasts hold both practical and spiritual significance. Plants and herbs supplement diets minimally, usually consumed for medicinal or ritualistic purposes.
Lizvar psychology is dominated by pragmatism, resilience, and an often-fatalistic acceptance of hardship. Cooperation exists within tribes but is primarily rooted in necessity rather than altruism or sentimentality. Lizvar demonstrate loyalty through collective hunts, martial prowess, and defence of tribal territories, yet individual ambition and rivalry frequently fracture these bonds.
Emotionally, the Lizvar are stoic and reserved, expressing themselves through actions rather than words or overt displays of sentiment. Fear and vulnerability are culturally suppressed; strength and self-reliance are prized above all. Rituals such as hunts and trials involving Ferrousto serve as emotional outlets, allowing controlled expressions of aggression and pride, and reinforcing their deeply held belief that only strength deserves respect.
This hard-edged mentality is balanced only slightly by reverence towards females and ancestors. While females are respected and fiercely protected, their agency is severely restricted, reflecting a utilitarian view of their societal role rather than genuine emotional attachment or empathy.
The fundamental social structure among the Lizvar is the tribe, typically composed of interconnected clans united by bloodlines or necessity. Each tribe operates independently, governed by a chieftain whose position is determined by martial strength, strategic wisdom, and proven leadership in conflict. Beneath chieftains are war councils and tribal shamans, responsible for organising rituals, hunts, and communal rites.
Females hold a paradoxical position in society, simultaneously revered as vital to the tribe's survival and restricted in their freedom. Their extreme rarity means they are fiercely guarded and highly prized, with their safety dictating many tribal decisions. Tribes will often conduct raids against rivals explicitly to capture or reclaim females, underscoring their central role in societal stability and growth.
The rigid hierarchies are perpetuated through ritualistic trials, hunts, and contests of strength. Leadership is rarely hereditary, as every Lizvar must continuously prove themselves capable of protecting and sustaining the tribe. Consequently, tribal societies remain volatile and dynamic, shifting as new leaders emerge or alliances fracture under internal tensions.
"No fate binds tighter than blood; no honour greater than that carved in scars."
Culture and Civilisation
Lizvar civilisation, if one may use such a generous term, is shaped primarily by their stark environment and severe demographic challenges. Survivalism dominates their collective ethos, underscored by rigid hierarchies and a martial tradition that prizes strength, endurance, and the martial prowess of warriors above all else. The perpetual scarcity of females dramatically influences cultural norms and reinforces a stark division of societal roles and expectations.
Lizvar culture is fundamentally pragmatic, honouring strength and resilience as the highest virtues. Social status is explicitly tied to one's prowess in battle, success in hunting, and ability to endure hardship. Rituals around survival, hunting, and combat dominate cultural life, while artistic expression, such as the intricate patterns painted directly onto their scaled armour, tends to serve functional or symbolic purposes rather than aesthetic enjoyment.
Their cultural practices centre around rites of passage involving the hunting of dangerous fauna or tests involving Ferrousto, often attracting powerful and deadly Rhysar. Failure in such rites can mean death, but success grants profound respect and elevated standing within the tribe.
While outsiders perceive them as barbaric, these practices serve as critical cultural mechanisms reinforcing social cohesion, strength, and resilience in a world where weakness invariably leads to extinction.
All Lizvar share a singular language, Zaric, which belongs to the Lizvaric language group. Zaric is guttural, deep, and resonant, ideal for the battlefield and harsh wastelands. Its lexicon is richly descriptive regarding terrain, survival tactics, and tribal warfare, though severely limited in philosophical or abstract terms. Tribes across Indu and Uus maintain linguistic uniformity, with only minor dialectal distinctions emerging from geographic isolation or tribal customs.
Lizvar spirituality is intensely practical, lacking in metaphysical speculation and focused entirely on rites of survival, hunting, and ancestor worship. Shamans perform rituals designed to ensure successful hunts and maintain communal strength. Ancestors are venerated not for philosophical insights but as exemplars of physical prowess and survival against odds.
Central to their spiritual traditions is the reverence for Ferrousto, which are believed to attract powerful beings, Daerhys and Striders, whose presence constitutes a sacred and martial test of the tribe's strength. Such practices carry considerable risk, as encounters with these entities usually result in death or severe injury. Nonetheless, these trials are a cornerstone of Lizvar spirituality, embodying their cultural imperative to challenge death and affirm survival.
Subtle hints of an older, richer spiritual tradition occasionally surface in tribal chants or fragmented legends, suggesting that the stark simplicity of current practices may be a cultural adaptation born of necessity rather than inherent barbarism.
Given the severe demographic imbalance, the highest taboo within Lizvar society is harm, disrespect, or neglect directed towards females. Women are simultaneously revered and objectified, their rarity elevating them into guarded treasures rather than independent individuals. Violating this norm is punishable by exile or execution.
Cowardice or fleeing from battle is considered profoundly shameful, as survival and martial prowess form the bedrock of their society. The theft or desecration of tribal relics is similarly reviled, viewed as weakening the tribe's spiritual and physical integrity.
History and Relations
The history of the Lizvar, marked by gradual decline, fragmentation, and conflict, echoes through the harsh winds of Tukhan. Though to be the earliest races to emerge during the Dawn Age, their ancestral memory speaks of times before wastelands claimed their civilisation. Today, their historical legacy has faded into oral myth, scattered ruins, and the harsh reality of tribal warfare.
Ancient Lizvar records, transmitted through oral traditions and fragmented tribal legends, speak of a distant epoch when their species dominated fertile territories across great lands. Once the Alemni emerged and expanded southward, the Lizvar faced increasingly bitter conflicts, gradually forced into the less hospitable regions of Tukhan.
Their inherently slow demographic growth exacerbated these defeats, limiting their ability to recover from losses. Today, their early spread is remembered only through cryptic, fragmented legends and ancient ruined settlements that now lie forgotten amidst the barren wastes.
Lizvar civilisation today is a shadow of its former self. Their cultural memory is rife with stories of past glory now faded into obscurity. Tribes exist in perpetual rivalry, fighting fiercely for scarce resources and precious females. Such internal divisions are encouraged subtly by the Alemni, ensuring Lizvar tribes remain fragmented and unable to challenge their nominal overlords.
Though officially grouped as the Tukhanni Tributary under the Directorate of Valenfar, the reality is a fragmented patchwork of tribal territories governed by tradition, strength, and temporary alliances. These tribal societies persist through sheer endurance, with each generation facing increasingly desperate conditions.
Relations between Lizvar and Alemni are strained, marked by historical animosity, mutual mistrust, and stark cultural differences. While officially vassals, the Lizvar's true attitude towards the Alemni is hostile and defiant, tempered only by pragmatic recognition of their military superiority. Such superiority arises only from the fragmentation of the Lizvar tribes. If their inherent might was ever unified in opposition to the Alemni, it could spell disaster for the Directorate
Outside of Tukhan, Lizvar individuals commonly find employment as mercenaries, renowned for their physical prowess and reliability in combat. These mercenaries, though respected for their martial capabilities, are often viewed warily or disdainfully due to their reputation for brutality and violence.
Interactions with the Paokus in the Impan mountains are limited but generally neutral, marked by mutual respect for strength and survival capabilities. However, cultural differences and limited diplomatic skill among Lizvar tribes usually restrict these interactions to trade or cautious neutrality rather than alliances or long-term cooperation.
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